--- /dev/null
+Tomasz Lukawski <t.lukawski at samsung dot com>
+Pawel Sierszen <p.sierszen at samsung dot com>
+Piotr Wronski <p.wronski at samsung dot com>
+Artur Kobylinski <a.kobylinski at samsung dot com>
+Aniela Rudy-Gawecka <a.rudy-gawec at samsung dot com>
+Tomasz Paciorek <t.paciorek at samsung dot com>
+Dariusz Paziewski <d.paziewski at samsung dot com>
--- /dev/null
+Flora License
+
+Version 1.0, May, 2012
+
+http://floralicense.org/license/
+
+TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
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+whether in tort (including negligence), contract, or otherwise,
+unless required by applicable law (such as deliberate and grossly
+negligent acts) or agreed to in writing, shall any Contributor be
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+
+To apply the Flora License to your work, attach the following
+boilerplate notice, with the fields enclosed by brackets "[]"
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+ Copyright [yyyy] [name of copyright owner]
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+ Licensed under the Flora License, Version 1.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://floralicense.org/license/
+
+ Unless required by applicable law or agreed to in writing, software
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+
--- /dev/null
+Copyright (c) 2012 Samsung Electronics Co., Ltd. All rights reserved.
+Except as noted, this software is licensed under Flora License, Version 1.
+Please, see the LICENSE file for Flora License terms and conditions.
+
--- /dev/null
+<?xml version="1.0" encoding="UTF-8"?>
+<widget xmlns="http://www.w3.org/ns/widgets" xmlns:tizen="http://tizen.org/ns/widgets" id="http://sample-web-application.tizen.org/SensorBall" version="2.0.0" viewmodes="fullscreen">
+ <tizen:application id="TvAAuPJDGE" required_version="1.0"/>
+ <content src="index.html"/>
+ <tizen:privilege name="http://tizen.org/privilege/application.read"/>
+ <tizen:privilege name="http://tizen.org/privilege/application.launch"/>
+ <tizen:privilege name="http://tizen.org/privilege/systeminfo"/>
+ <tizen:privilege name="http://tizen.org/privilege/tizen"/>
+ <icon src="icon.png"/>
+ <name>SensorBall</name>
+ <tizen:setting screen-orientation="portrait"/>
+ <tizen:setting context-menu="disable"/>
+</widget>
--- /dev/null
+html, body {
+ margin: 0px;
+ padding: 0px;
+}
+
+body {
+ overflow: hidden;
+}
+
+.ui-content{
+ background-size: 100%;
+}
+
+.background1 {
+ background-image: url('../images/background1.png');
+}
+
+.background2 {
+ background-image: url('../images/background2.png');
+}
+
+.background3 {
+ background-image: url('../images/background3.png');
+}
+
+.ball {
+ position: absolute;
+ left: 0px;
+ top: 0px;
+ width: 86px;
+ height: 86px;
+}
+
+.sun {
+ position: absolute;
+ width: 86px;
+ height: 86px;
+ left: 0px;
+ top: 0px;
+ z-index:50;
+}
\ No newline at end of file
--- /dev/null
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8" />
+ <meta name="viewport" content="user-scalable=no" id="viewport_meta"/>
+ <script type="text/javascript">
+ var viewport_meta = document.getElementById('viewport_meta');
+ var w = screen.availWidth;
+ var h = screen.availHeight;
+ viewport_meta.setAttribute('content','width=' + w + ', height=' + h + ',user-scalable=no');
+ </script>
+ <title>SensorBall</title>
+ <script src="/usr/share/tizen-web-ui-fw/latest/js/jquery.js"></script>
+ <script src="/usr/share/tizen-web-ui-fw/latest/js/tizen-web-ui-fw-libs.js"></script>
+ <script src="/usr/share/tizen-web-ui-fw/latest/js/tizen-web-ui-fw.js" data-framework-theme="tizen-white" data-framework-viewport-scale="false"></script>
+ <link rel="stylesheet" href="./css/style.css" />
+ <script type="text/javascript" src="./js/main.js"></script>
+ </head>
+ <body>
+ <div data-role="page" id="mainPage" data-add-back-btn="true">
+ <div data-role="header" data-position="fixed">
+ <h1>SensorBall</h1>
+ </div>
+ <div data-role="content" class="background background1">
+ <div id="main">
+ <img id="image1" class="ball" src="./images/ball1.png" />
+ </div>
+ </div>
+ <div data-role="footer" data-position="fixed">
+ <div data-role="tabbar" data-style="toolbar">
+ <ul>
+ <li><a href="#" id="btnBall" class="ui-btn-active">Ball</a></li>
+ <li><a href="#" id="btnSky">Sky</a></li>
+ <li><a href="#" id="btnSpace">Space</a></li>
+ </ul>
+ </div>
+ </div>
+ </div>
+ </body>
+</html>
--- /dev/null
+/*
+ * Copyright 2012 Samsung Electronics Co., Ltd
+ *
+ * Licensed under the Flora License, Version 1.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://floralicense.org/license/
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*jslint devel: true */
+/*global $: false, tizen: false, navigator: false, app: true*/
+
+var app = {
+ sensor: null,
+ R: 2000.0, // // gravity constant * m * M
+
+ gameWidth: 0,
+ gameHeight: 0,
+ ballWidth: 0,
+ ballHeight: 0,
+ sunWidth: 0,
+ sunHeight: 0,
+ ballX: 0,
+ ballY: 0,
+ dX: 0,
+ dY: 0,
+ sunX: 0,
+ sunY: 0,
+
+ backgroundWidth: 0,
+ backgroundHeight: 0,
+ backgroundTop: 0,
+ backgroundLeft: 0,
+
+ resistance: 0.98, // air
+ friction: 0.90, // bounce
+ sideFriction: 0.95,
+ frictionC: 0.002,
+ repulse: 0.6,
+ cdd: -0.3,
+
+ current: 'ball',
+ event: null,
+ animationInterval: 40,
+
+ earthUpdateBackgroundPosition: function earthUpdateBackgroundPosition(x, y) {
+ "use strict";
+ var rX, rY,
+ cX, cY,
+ tX, tY,
+ bdX, bdY,
+ br;
+
+ rX = -30.0;
+ rY = -30.0;
+
+ cX = (this.gameWidth - this.backgroundWidth) / 2;
+ cY = (this.gameHeight - this.backgroundHeight) / 2;
+
+ tX = cX + (-x * rX);
+ tY = cY + (y * rY);
+
+ bdX = tX - this.backgroundLeft;
+ bdY = tY - this.backgroundTop;
+
+ br = 0.2;
+
+ this.backgroundLeft += bdX * br;
+ this.backgroundTop += bdY * br;
+
+ $('.background').css('background-position', (this.backgroundLeft - 330) + 'px ' + (this.backgroundTop - 330) + 'px');
+ },
+
+ earthUpdateSunPosition: function earthUpdateSunPosition(x, y) {
+ "use strict";
+ var rX, rY,
+ cX, cY,
+ tX, tY,
+ bdX, bdY,
+ br;
+
+ rX = -8.0;
+ rY = -8.0;
+
+ cX = (this.gameWidth - this.sunWidth) / 2;
+ cY = (this.gameHeight - this.sunHeight) / 2;
+
+ tX = cX + (-x * rX);
+ tY = cY + (y * rY);
+
+ bdX = tX - this.sunX;
+ bdY = tY - this.sunY;
+
+ br = 0.2;
+
+ this.sunX += bdX * br;
+ this.sunY += bdY * br;
+
+ $('.sun').css('left', this.sunX + 'px');
+ $('.sun').css('top', this.sunY + 'px');
+ },
+
+ deceleration: function deceleration() {
+ "use strict";
+ this.dX *= 0.6;
+ this.dY *= 0.6;
+ },
+
+ earthEvents: function earthEvents(data) {
+ "use strict";
+
+ var event, borderTolerance,
+ x, y,
+ dXl, dYl,
+ d,
+ d2,
+ ddx, ddy,
+ ratio;
+
+ event = this.event;
+ borderTolerance = 30; // when Earth reach a border, then Earth is "moving"
+
+ x = -event.accelerationIncludingGravity.x;
+ y = -event.accelerationIncludingGravity.y;
+
+ // calculate X and Y distances between the Sun and Earth
+ dXl = (this.sunX + this.sunWidth / 2 - (this.ballX + (this.ballWidth / 2))); // x distance
+ dYl = (this.sunY + this.sunHeight / 2 - (this.ballY + (this.ballHeight / 2))); // y distance
+
+ if (Math.abs(dXl) < 1) {
+ dXl = dXl < 0 ? -1 : 1; // round to 1 * sign
+ }
+ if (Math.abs(dYl) < 1) {
+ dYl = dYl < 0 ? -1 : 1; // round to 1 * sign
+ }
+
+ // distance squared
+ d2 = Math.pow(dXl, 2) + Math.pow(dYl, 2);
+ // distance
+ d = Math.sqrt(d2);
+
+ // acceleration is proportional to 1/d2 [a=GM/r^2]
+ // X component is also proportional to dXl / d
+ ddx = (this.R * dXl) / (d2 * d);
+ ddy = (this.R * dYl) / (d2 * d);
+
+ // apply acceleration to speed
+ this.dX += ddx;
+ this.dY += ddy;
+
+ ratio = Math.sqrt(Math.pow(this.dX, 2) + Math.pow(this.dY, 2)) / 25; // max speed
+ if (ratio > 1) { // speed limit achieved
+ this.dX /= ratio;
+ this.dY /= ratio;
+ }
+
+ // apply speed to Earth position
+ this.ballX += this.dX;
+ this.ballY += this.dY;
+
+ // Waht do it when the earth leaves gravitation of the Sun?;
+ //if ( Math.abs(ballX) > 1000) { dX = 2; ballX = 0 };
+ //if ( Math.abs(ballY) > 1000) { dY = 2; ballY = 0 };
+ if (this.ballX > (this.gameWidth + borderTolerance)) { this.ballX = -borderTolerance; this.deceleration(); }
+ if (this.ballY > (this.gameHeight + borderTolerance)) { this.ballY = -borderTolerance; this.deceleration(); }
+ if (this.ballX < -borderTolerance) { this.ballX = this.gameWidth + borderTolerance; this.deceleration(); }
+ if (this.ballY < -borderTolerance) { this.ballY = this.gameHeight + borderTolerance; this.deceleration(); }
+
+ // update Earth position
+ $('.ball').css('left', this.ballX + 'px');
+ $('.ball').css('top', this.ballY + 'px');
+
+ // relative depth Sun / Earth
+ if (this.dY > 0) {
+ $('.ball').css('z-index', 100);
+ } else {
+ $('.ball').css('z-index', 20);
+ }
+
+ this.earthUpdateBackgroundPosition(x, y);
+ this.earthUpdateSunPosition(x, y);
+ },
+
+/**
+ * Checks if the ball already was on the edge in the previous step
+ *
+ * If so, this is not a 'real' bounce - the ball is just laying on the edge
+ * Uses globals: ballX, ballY, ballWidth, ballHeight, gameWidth, gameHeight
+ *
+ * @return {Object}
+ */
+ shouldVibrateIfHitsEdge: function shouldVibrateIfHitsEdge() {
+ "use strict";
+ var ret = {
+ x: true,
+ y: true
+ };
+
+ if (this.ballX <= 0) {
+ ret.x = false;
+ } else if ((this.ballX + this.ballWidth) >= this.gameWidth) {
+ ret.x = false;
+ }
+ if (this.ballY <= 0) {
+ ret.y = false;
+ } else if ((this.ballY + this.ballHeight) >= this.gameHeight) {
+ ret.y = false;
+ }
+
+ return ret;
+ },
+
+ ballEvents: function ballEvents(data) {
+ "use strict";
+ var event,
+ x,
+ y,
+ stickTop = 0,
+ stickLeft = 0,
+ stickBottom = 0,
+ stickRight = 0,
+ rX,
+ rY,
+ ddx,
+ ddy,
+ shouldVibrate = null,
+ isHittingEdge = null;
+
+ event = this.event;
+
+ x = -event.accelerationIncludingGravity.x;
+ y = -event.accelerationIncludingGravity.y;
+
+ stickTop = 0;
+ stickLeft = 0;
+ stickBottom = 0;
+ stickRight = 0;
+
+ rX = this.ballX;
+ rY = this.ballY;
+ ddx = x * -this.cdd;
+ ddy = y * this.cdd;
+ this.dX += ddx;
+ this.dY += ddy;
+ this.dX *= this.resistance;
+ this.dY *= this.resistance;
+
+ shouldVibrate = this.shouldVibrateIfHitsEdge();
+
+ this.ballX += this.dX;
+ this.ballY += this.dY;
+
+ if (this.ballX < 0) {
+ this.ballX = 0;
+ this.dX = Math.abs(this.dX) * this.friction - this.frictionC;
+ this.dY *= this.sideFriction;
+ stickLeft = 1;
+ } else if ((this.ballX + this.ballWidth) > this.gameWidth) {
+ this.ballX = this.gameWidth - this.ballWidth;
+ this.dX = -Math.abs(this.dX) * this.friction + this.frictionC;
+ this.dY *= this.sideFriction;
+ stickRight = 1;
+ if (this.ballX < 0) {
+ this.ballX = 0;
+ }
+ }
+
+ if (this.ballY < 0) {
+ this.ballY = 0;
+ this.dY = Math.abs(this.dY) * this.friction - this.frictionC;
+ this.dX *= this.sideFriction;
+ stickTop = 1;
+ } else if ((this.ballY + this.ballHeight) > this.gameHeight) {
+ this.ballY = this.gameHeight - this.ballHeight;
+ this.dY = -Math.abs(this.dY) * this.friction + this.frictionC;
+ this.dX *= this.sideFriction;
+ stickBottom = 1;
+ if (this.ballY < 0) {
+ this.ballY = 0;
+ }
+ }
+
+ isHittingEdge = {
+ x: (stickLeft || stickRight) && Math.abs(this.dX) > 1,
+ y: (stickTop || stickBottom) && Math.abs(this.dY) > 1
+ };
+
+ // if on the edge and the hitting speed is high enough
+ if ((shouldVibrate.x && isHittingEdge.x) || (shouldVibrate.y && isHittingEdge.y)) {
+ if (typeof navigator.webkitVibrate === 'function') {
+ navigator.webkitVibrate(100);
+ } else {
+ navigator.vibrate(100);
+ }
+ }
+
+ $('.ball').css('left', this.ballX + 'px');
+ $('.ball').css('top', this.ballY + 'px');
+
+ rX = this.ballX - rX;
+ rY = this.ballY - rY;
+
+ },
+
+ fun: function fun(data) {
+ "use strict";
+ if (this.event) {
+ switch (this.current) {
+ case 'ball':
+ this.ballEvents(data);
+ break;
+ case 'earth':
+ this.earthEvents(data);
+ break;
+ case 'baloon':
+ this.ballEvents(data);
+ break;
+ default:
+ console.warn("Incorrect current mode");
+ this.ballEvents(data);
+ }
+ }
+
+ // animation - go to next step;
+ setTimeout(this.fun.bind(this), this.animationInterval);
+ },
+
+ startBall: function startBall() {
+ "use strict";
+ $('.ui-content').removeClass('background1 background2 background3').addClass('background1');
+ $(':jqmData(role="controlbar")').find('.ui-btn').removeClass('ui-btn-hover-s ui-btn-down-s');
+ this.gameHeight = $('.background').outerHeight();
+
+ this.cdd = -0.3;
+ this.resistance = 0.98;
+ this.friction = 0.90;
+ this.sideFriction = 0.95;
+ this.frictionC = 0.002;
+
+ this.current = 'ball';
+
+ $('#main').empty();
+ $('#main').append('<img class="ball" src="./images/ball1.png"></img>');
+ $('.ball').css('left', this.ballX + 'px');
+ $('.ball').css('top', this.ballY + 'px');
+ $('.ball').css('width', '86px');
+ $('.ball').css('height', '86px');
+
+ $('.background').css('background-position', '0px -90px');
+
+ this.ballWidth = parseInt($('.ball').css('width'), 10);
+ this.ballHeight = parseInt($('.ball').css('height'), 10);
+ },
+
+ startSky: function startSky() {
+ "use strict";
+ $('.ui-content').removeClass('background1 background2 background3').addClass('background2');
+ $(':jqmData(role="controlbar")').find('.ui-btn').removeClass('ui-btn-hover-s ui-btn-down-s');
+ this.gameHeight = $('.background').outerHeight();
+
+ this.cdd = 0.05;
+ this.resistance = 0.90;
+ this.friction = 0.98;
+ this.sideFriction = 0.95;
+ this.frictionC = 0.002;
+
+ this.current = 'baloon';
+
+ $('#main').empty();
+ $('#main').append('<img class="ball" src="./images/balloon.png"></img>');
+ $('.ball').css('left', this.ballX + 'px');
+ $('.ball').css('top', this.ballY + 'px');
+ $('.ball').css('width', '100px');
+ $('.ball').css('height', '100px');
+
+ $('.background').css('background-position', '0px -90px');
+
+ this.ballWidth = parseInt($('.ball').css('width'), 10);
+ this.ballHeight = parseInt($('.ball').css('height'), 10);
+ },
+
+ startSpace: function startSpace() {
+ "use strict";
+ var backgroundPosition, arrayPos;
+
+ $('.ui-content').removeClass('background1 background2 background3').addClass('background3');
+ $(':jqmData(role="controlbar")').find('.ui-btn').removeClass('ui-btn-hover-s ui-btn-down-s');
+
+ this.gameHeight = $('.background').outerHeight();
+
+ this.friction = 0.60; // bounce
+ this.sideFriction = 0.95;
+ this.frictionC = 0.0;
+
+ this.current = 'earth';
+
+ $('#main').empty();
+ $('#main').append('<img class="ball" src="./images/earth.png"></img>');
+ $('#main').append('<img id="sun" class="sun" src="./images/sun.png"></img>');
+
+ this.sunX = (this.gameWidth - parseInt($('.sun').css('width'), 10)) / 2;
+ this.sunY = (this.gameHeight - parseInt($('.sun').css('height'), 10)) / 2;
+ $('#sun').css('left', this.sunX + 'px');
+ $('#sun').css('top', this.sunY + 'px');
+ $('.ball').css('left', this.ballX + 'px');
+ $('.ball').css('top', this.ballY + 'px');
+ $('.ball').css('width', '50px');
+ $('.ball').css('height', '50px');
+
+ $('.background').css('background-position', '0px 0px');
+
+ this.ballWidth = parseInt($('.ball').css('width'), 10);
+ this.ballHeight = parseInt($('.ball').css('height'), 10);
+ this.sunWidth = parseInt($('.sun').css('width'), 10);
+ this.sunHeight = parseInt($('.sun').css('height'), 10);
+
+ backgroundPosition = $('.background').css('background-position');
+
+ arrayPos = backgroundPosition.split(' ');
+ this.backgroundTop = parseInt(arrayPos[0], 10);
+ this.backgroundLeft = parseInt(arrayPos[1], 10);
+ this.backgroundWidth = parseInt($('.background').css('width'), 10);
+ this.backgroundHeight = parseInt($('.background').css('height'), 10);
+ },
+
+ saveSensorData: function saveSensorData(event) {
+ "use strict";
+ this.event = event;
+ }
+};
+
+$(document).ready(function () {
+ "use strict";
+ var img;
+ app.gameWidth = window.innerWidth;
+ //gameHeight = window.innerHeight - 142;
+
+ app.ballWidth = parseInt($('.ball').css('width'), 10);
+ app.ballHeight = parseInt($('.ball').css('height'), 10);
+
+ window.addEventListener('devicemotion', app.saveSensorData.bind(app), false);
+ setTimeout(app.fun.bind(app), app.animationInterval);
+
+ $('.ui-btn-back').bind('touchstart', function (event) {
+ tizen.application.getCurrentApplication().exit();
+ });
+
+ $('#btnBall').bind('tap', function (event) {
+ app.startBall();
+ });
+
+ $('#btnSky').bind('tap', function (event) {
+ app.startSky();
+ });
+
+ $('#btnSpace').bind('tap', function (event) {
+ app.startSpace();
+ });
+
+ $('#mainPage').live('pageshow', function () {
+ console.log('pageshow');
+ setTimeout(app.startBall.bind(app), 100);
+ });
+
+ // Preload backgrounds;
+ img = $('<img>').hide();
+ img.attr('src', 'images/background1.png');
+ img.attr('src', 'images/background2.png');
+ img.attr('src', 'images/background3.png');
+});
\ No newline at end of file
--- /dev/null
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+<SignedInfo>
+<CanonicalizationMethod Algorithm="http://www.w3.org/2001/10/xml-exc-c14n#"></CanonicalizationMethod>
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+<Reference URI="js/main.js">
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+<DigestValue>pYhojY6H/asfPu+16wEI65Nln2yHKFHi3p5k6teijwQ=</DigestValue>
+</Reference>
+<Reference URI="config.xml">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>LrlDOVai9ct7hDkkj7PgqXT5HPfTenUz8U+lK3n7jOE=</DigestValue>
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+<Reference URI="icon.png">
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+<DigestValue>wfwuPIJiNBXrBw5Nl4NE8B7X1QpT3UVtFoiOoAiJsnU=</DigestValue>
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+<Reference URI="index.html">
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+<DigestValue>Lu9PcAf/djybPsplIOummZeDc7/c2nkWx10v9qrpD2A=</DigestValue>
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+<Reference URI="css/style.css">
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+<DigestValue>lCiewnJS2eTXJ02WIE1X+a+pmLLFQf6bSWWJAn633MU=</DigestValue>
+</Reference>
+<Reference URI="#prop">
+<Transforms>
+<Transform Algorithm="http://www.w3.org/2006/12/xml-c14n11"></Transform>
+</Transforms>
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>u/jU3U4Zm5ihTMSjKGlGYbWzDfRkGphPPHx3gJIYEJ4=</DigestValue>
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+</SignedInfo>
+<SignatureValue>
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\ No newline at end of file