+2012-11-13 Carsten Haitzler (The Rasterman)
+
+ * Fixed GLX native surface handling to use glXChooseFBConfig.
+ This frixes a break in compositing on new intel mesa drivers.
+
+2012-11-12 Mike Blumenkrantz
+
+ * Add eina_list_last_data_get
+
+2012-11-10 Vincent Torri
+
+ * Fix build of eina_file on Solaris 10
+
+2012-11-09 Vincent Torri
+
+ * Fixed longstanding memset bug in evas box.
+
+2012-10-19 Cedric Bail
+
+ * Add eina_thread API.
+
+2012-10-19 Patryk Kaczmarek
+
+ * eina_stringshare_add_length return NULL when func args are wrong.
+
+2012-10-17 Carsten Haitzler (The Rasterman)
+
+ * Add eina_barrier API to cover pthread_barrier functionality
+ * Add eina_tmpstr_add() and eina_tmpstr_del().
+
+2012-10-04 Vincent Torri
+
+ * Update lz4 code to rev. 77. This fix compilation on NetBSD 5.0
+
+2012-10-31 Cedric Bail
+
+ * Add eet_list_entries().
+ * Add eet -l -v to give more information about an eet file.
+
2012-09-27 Patryk Kaczmarek <patryk.k@samsung.com>
* Add eet file handle null checks to eet_data_write_cipher(),
* Fix EINA_INLIST_FOREACH_SAFE macro to work when inlist is not the
first item in the struct.
-
-2012-10-04 Vincent Torri
-
- * Update lz4 code to rev. 77. This fix compilation on NetBSD 5.0
-
-2012-10-17 Carsten Haitzler (The Rasterman)
-
- * Add eina_barrier API to cover pthread_barrier functionality
- * Add eina_tmpstr_add() and eina_tmpstr_del().
-
-2012-10-19 Patryk Kaczmarek
-
- * eina_stringshare_add_length return NULL when func args are wrong.
-
-2012-10-19 Cedric Bail
-
- * Add eina_thread API.
-
-2012-10-31 Cedric Bail
-
- * Add eet_list_entries().
- * Add eet -l -v to give more information about an eet file.
-
-2012-11-09 Vincent Torri
-
- * Fixed longstanding memset bug in evas box.
-
-2012-11-10 Vincent Torri
-
- * Fix build of eina_file on Solaris 10
-
-2012-11-12 Mike Blumenkrantz
-
- * Add eina_list_last_data_get
* Fix PPC (big endian) image codec bug.
* Fix return value of eina_mmap_safety_enabled_set() and future
eina_mmap_safety_enabled_get() returns after success
+ * Fixed GLX native surface handling to use glXChooseFBConfig.
+ This frixes a break in compositing on new intel mesa drivers.
eglDestroySurface(re->win->egl_disp, (EGLSurface)surface);
#endif
- surface = NULL;
-
return 1;
+ if (surface) return 0;
}
static void *
n = calloc(1, sizeof(Native));
if (n)
{
- int pixmap_att[20];
- unsigned int target = 0;
- unsigned int i = 0;
+ int pixmap_att[20], i;
+ int config_attrs[40], num = 0;
+ int tex_format = 0, tex_target = 0, yinvert = 0, mipmap = 0;
+ unsigned int target;
+ GLXFBConfig *configs;
+
+ i = 0;
+ config_attrs[i++] = GLX_BUFFER_SIZE;
+ config_attrs[i++] = depth;
+ if (depth == 32)
+ {
+ config_attrs[i++] = GLX_BIND_TO_TEXTURE_RGBA_EXT;
+ config_attrs[i++] = 1;
+ }
+ else
+ {
+ config_attrs[i++] = GLX_BIND_TO_TEXTURE_RGB_EXT;
+ config_attrs[i++] = 1;
+ }
+
+#ifndef GLX_VISUAL_ID
+# define GLX_VISUAL_ID 0x800b
+#endif
+ config_attrs[i++] = GLX_VISUAL_ID;
+ config_attrs[i++] = XVisualIDFromVisual(vis);
+#ifndef GLX_SAMPLE_BUFFERS
+# define GLX_SAMPLE_BUFFERS 0x186a0
+#endif
+ config_attrs[i++] = GLX_SAMPLE_BUFFERS;
+ config_attrs[i++] = 0;
+ config_attrs[i++] = GLX_DEPTH_SIZE;
+ config_attrs[i++] = 0;
+ config_attrs[i++] = GLX_STENCIL_SIZE;
+ config_attrs[i++] = 0;
+ config_attrs[i++] = GLX_AUX_BUFFERS;
+ config_attrs[i++] = 0;
+ config_attrs[i++] = GLX_STEREO;
+ config_attrs[i++] = 0;
+
+ config_attrs[i++] = 0;
+
+ configs = glXChooseFBConfig(re->win->disp,
+ re->win->screen,
+ config_attrs,
+ &num);
+ if (configs)
+ {
+ int j = 0, val = 0;
+
+ tex_format = GLX_TEXTURE_FORMAT_RGB_EXT;
+ glXGetFBConfigAttrib(re->win->disp, configs[j],
+ GLX_ALPHA_SIZE, &val);
+ if (val > 0)
+ {
+ glXGetFBConfigAttrib(re->win->disp, configs[j],
+ GLX_BIND_TO_TEXTURE_RGBA_EXT, &val);
+ if (val) tex_format = GLX_TEXTURE_FORMAT_RGBA_EXT;
+ }
+ else
+ {
+ glXGetFBConfigAttrib(re->win->disp, configs[j],
+ GLX_BIND_TO_TEXTURE_RGB_EXT, &val);
+ if (val) tex_format = GLX_TEXTURE_FORMAT_RGB_EXT;
+ }
+ glXGetFBConfigAttrib(re->win->disp, configs[j],
+ GLX_Y_INVERTED_EXT, &val);
+ yinvert = val;
+ glXGetFBConfigAttrib(re->win->disp, configs[j],
+ GLX_BIND_TO_TEXTURE_TARGETS_EXT,
+ &val);
+ tex_target = val;
+ glXGetFBConfigAttrib(re->win->disp, configs[j],
+ GLX_BIND_TO_MIPMAP_TEXTURE_EXT, &val);
+ mipmap = val;
+ n->fbc = configs[j];
+ XFree(configs);
+ }
eina_hash_add(re->win->gl_context->shared->native_pm_hash, &pmid, im);
- if ((re->win->depth_cfg[depth].tex_target &
- GLX_TEXTURE_2D_BIT_EXT))
+ if ((tex_target & GLX_TEXTURE_2D_BIT_EXT))
target = GLX_TEXTURE_2D_EXT;
- else if ((re->win->depth_cfg[depth].tex_target &
- GLX_TEXTURE_RECTANGLE_BIT_EXT))
+ else if ((target & GLX_TEXTURE_RECTANGLE_BIT_EXT))
{
ERR("rect!!! (not handled)");
target = GLX_TEXTURE_RECTANGLE_EXT;
if (!target)
{
ERR("broken tex-from-pixmap");
- if (!(re->win->depth_cfg[depth].tex_target &
- GLX_TEXTURE_2D_BIT_EXT))
+ if (!(tex_target & GLX_TEXTURE_2D_BIT_EXT))
target = GLX_TEXTURE_RECTANGLE_EXT;
- else if (!(re->win->depth_cfg[depth].tex_target &
- GLX_TEXTURE_RECTANGLE_BIT_EXT))
+ else if (!(tex_target & GLX_TEXTURE_RECTANGLE_BIT_EXT))
target = GLX_TEXTURE_2D_EXT;
}
+ i = 0;
pixmap_att[i++] = GLX_TEXTURE_FORMAT_EXT;
- pixmap_att[i++] = re->win->depth_cfg[depth].tex_format;
+ pixmap_att[i++] = tex_format;
pixmap_att[i++] = GLX_MIPMAP_TEXTURE_EXT;
- pixmap_att[i++] = re->win->depth_cfg[depth].mipmap;
-
+ pixmap_att[i++] = mipmap;
if (target)
{
pixmap_att[i++] = GLX_TEXTURE_TARGET_EXT;
pixmap_att[i++] = target;
}
-
pixmap_att[i++] = 0;
memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
n->pixmap = pm;
n->visual = vis;
- n->fbc = re->win->depth_cfg[depth].fbc;
if (glsym_glXCreatePixmap)
n->glx_pixmap = glsym_glXCreatePixmap(re->win->disp,
n->fbc,
if (target == GLX_TEXTURE_2D_EXT)
{
im->native.target = GL_TEXTURE_2D;
- im->native.mipmap = re->win->depth_cfg[depth].mipmap;
+ im->native.mipmap = mipmap;
}
# ifdef GL_TEXTURE_RECTANGLE_ARB
else if (target == GLX_TEXTURE_RECTANGLE_EXT)
}
else
ERR("GLX Pixmap create fail");
- im->native.yinvert = re->win->depth_cfg[depth].yinvert;
+ im->native.yinvert = yinvert;
im->native.loose = re->win->detected.loose_binding;
im->native.data = n;
im->native.func.data = re;
#else
GLXContext context;
GLXWindow glxwin;
- struct {
- GLXFBConfig fbc;
- int tex_format;
- int tex_target;
- int mipmap;
- unsigned char yinvert : 1;
- } depth_cfg[33]; // config for all 32 possible depths!
struct {
unsigned int loose_binding : 1;
}
if (gw->context)
{
- int i, j, num;
- GLXFBConfig *fbc;
-
if (gw->glxwin)
{
if (!glXMakeContextCurrent(gw->disp, gw->glxwin, gw->glxwin,
{
// noothing yet. add more cases and options over time
}
-
- fbc = glXGetFBConfigs(gw->disp, screen, &num);
- if (!fbc)
- {
- ERR("glXGetFBConfigs() returned no fb configs");
- eng_window_free(gw);
- return NULL;
- }
- for (i = 0; i <= 32; i++)
- {
- for (j = 0; j < num; j++)
- {
- XVisualInfo *vi;
- int vd;
- int alph, val, dbuf, stencil, tdepth;
- int rgba;
-
- vi = glXGetVisualFromFBConfig(gw->disp, fbc[j]);
- if (!vi) continue;
- vd = vi->depth;
- XFree(vi);
-
- if (vd != i) continue;
-
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_ALPHA_SIZE, &alph);
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BUFFER_SIZE, &val);
-
- if ((val != i) && ((val - alph) != i)) continue;
-
- val = 0;
- rgba = 0;
-
- if (i == 32)
- {
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_TEXTURE_RGBA_EXT, &val);
- if (val)
- {
- rgba = 1;
- gw->depth_cfg[i].tex_format = GLX_TEXTURE_FORMAT_RGBA_EXT;
- }
- }
- if (!val)
- {
- if (rgba) continue;
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_TEXTURE_RGB_EXT, &val);
- if (!val) continue;
- gw->depth_cfg[i].tex_format = GLX_TEXTURE_FORMAT_RGB_EXT;
- }
-
- dbuf = 0x7fff;
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_DOUBLEBUFFER, &val);
- if (val > dbuf) continue;
- dbuf = val;
-
- stencil = 0x7fff;
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_STENCIL_SIZE, &val);
- if (val > stencil) continue;
- stencil = val;
-
- tdepth = 0x7fff;
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_DEPTH_SIZE, &val);
- if (val > tdepth) continue;
- tdepth = val;
-
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_MIPMAP_TEXTURE_EXT, &val);
- if (val < 0) continue;
- gw->depth_cfg[i].mipmap = val;
-
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_Y_INVERTED_EXT, &val);
- gw->depth_cfg[i].yinvert = val;
-
- glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_TEXTURE_TARGETS_EXT, &val);
- gw->depth_cfg[i].tex_target = val;
-
- gw->depth_cfg[i].fbc = fbc[j];
- }
- }
- XFree(fbc);
- if (!gw->depth_cfg[DefaultDepth(gw->disp, screen)].fbc)
- {
- WRN("texture from pixmap not going to work");
- }
}
#endif