update_output_format (GstGLImageSink * glimage_sink)
{
GstVideoInfo *out_info = &glimage_sink->out_info;
- gboolean input_is_mono = FALSE;
GstVideoMultiviewMode mv_mode;
GstGLWindow *window = NULL;
GstGLTextureTarget previous_target;
mv_mode = GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info);
- if (mv_mode == GST_VIDEO_MULTIVIEW_MODE_NONE ||
- mv_mode == GST_VIDEO_MULTIVIEW_MODE_MONO ||
- mv_mode == GST_VIDEO_MULTIVIEW_MODE_LEFT ||
- mv_mode == GST_VIDEO_MULTIVIEW_MODE_RIGHT)
- input_is_mono = TRUE;
-
- if (input_is_mono == FALSE &&
- glimage_sink->mview_output_mode != GST_VIDEO_MULTIVIEW_MODE_NONE) {
+ if (glimage_sink->mview_output_mode != mv_mode) {
/* Input is multiview, and output wants a conversion - configure 3d converter now,
* otherwise defer it until either the caps or the 3D output mode changes */
gst_video_multiview_video_info_change_mode (out_info,