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Add Default Uniform : uActorColor
70/264570/2
author
Eunki, Hong
<eunkiki.hong@samsung.com>
Fri, 24 Sep 2021 11:26:14 +0000
(20:26 +0900)
committer
Eunki, Hong
<eunkiki.hong@samsung.com>
Fri, 24 Sep 2021 12:30:45 +0000
(21:30 +0900)
Previously, DevelRenderer always merged into uColor.a value.
When we use Borderline feature, it will occure some problems.
This patch add one more default uniform : named "uActorColor"
So now we can split MIX_COLOR.a and Actor::COLOR.a
Change-Id: Ib74731fab0bca87fd3970abb8e4f290a09c45e88
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
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