function UpdateScriptBreakPoints(script) {
for (var i = 0; i < script_break_points.length; i++) {
if (script_break_points[i].type() == Debug.ScriptBreakPointType.ScriptName &&
- script_break_points[i].script_name() == script.name) {
+ script_break_points[i].matchesScript(script)) {
script_break_points[i].set(script);
}
}
CHECK_EQ(1, exception_event_count);
}
+
+
+// Tests after compile event is sent when there are some provisional
+// breakpoints out of the scripts lines range.
+TEST(ProvisionalBreakpointOnLineOutOfRange) {
+ v8::HandleScope scope;
+ DebugLocalContext env;
+ env.ExposeDebug();
+ const char* script = "function f() {};";
+ const char* resource_name = "test_resource";
+
+ // Set a couple of provisional breakpoint on lines out of the script lines
+ // range.
+ int sbp1 = SetScriptBreakPointByNameFromJS(resource_name, 3,
+ -1 /* no column */);
+ int sbp2 = SetScriptBreakPointByNameFromJS(resource_name, 5, 5);
+
+ after_compile_message_count = 0;
+ v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
+
+ v8::ScriptOrigin origin(
+ v8::String::New(resource_name),
+ v8::Integer::New(10),
+ v8::Integer::New(1));
+ // Compile a script whose first line number is greater than the breakpoints'
+ // lines.
+ v8::Script::Compile(v8::String::New(script), &origin)->Run();
+
+ // If the script is compiled successfully there is exactly one after compile
+ // event. In case of an exception in debugger code after compile event is not
+ // sent.
+ CHECK_EQ(1, after_compile_message_count);
+
+ ClearBreakPointFromJS(sbp1);
+ ClearBreakPointFromJS(sbp2);
+ v8::Debug::SetMessageHandler2(NULL);
+}