[ Upstream commit
d73b1d02de0858b96f743e1e8b767fb092ae4c1b ]
If the hangcheck timer expires, check if the fw's position in the
cmdstream has advanced (changed) since last timer expiration, and
allow it up to three additional "extensions" to it's alotted time.
The intention is to continue to catch "shader stuck in a loop" type
hangs quickly, but allow more time for things that are actually
making forward progress.
Because we need to sample the CP state twice to detect if there has
not been progress, this also cuts the the timer's duration in half.
v2: Fix typo (REG_A6XX_CP_CSQ_IB2_STAT), add comment
v3: Only halve hangcheck timer duration for generations which
support progress detection (hdanton); removed unused a5xx
progress (without knowing how to adjust for data buffered
in ROQ it is too likely to report a false negative)
v4: Comment updates to better describe the total hangcheck
duration when progress detection is applied
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Tested-by: Chia-I Wu <olvaffe@gmail.com> # dEQP-GLES2.functional.flush_finish.wait
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Akhil P Oommen <quic_akhilpo@quicinc.com>
Patchwork: https://patchwork.freedesktop.org/patch/511584/
Link: https://lore.kernel.org/r/20221114193049.1533391-3-robdclark@gmail.com
Stable-dep-of:
ca090c837b43 ("drm/msm: fix missing wq allocation error handling")
Signed-off-by: Sasha Levin <sashal@kernel.org>
return ring->memptrs->rptr = gpu_read(gpu, REG_A6XX_CP_RB_RPTR);
}
+static bool a6xx_progress(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
+{
+ struct msm_cp_state cp_state = {
+ .ib1_base = gpu_read64(gpu, REG_A6XX_CP_IB1_BASE),
+ .ib2_base = gpu_read64(gpu, REG_A6XX_CP_IB2_BASE),
+ .ib1_rem = gpu_read(gpu, REG_A6XX_CP_IB1_REM_SIZE),
+ .ib2_rem = gpu_read(gpu, REG_A6XX_CP_IB2_REM_SIZE),
+ };
+ bool progress;
+
+ /*
+ * Adjust the remaining data to account for what has already been
+ * fetched from memory, but not yet consumed by the SQE.
+ *
+ * This is not *technically* correct, the amount buffered could
+ * exceed the IB size due to hw prefetching ahead, but:
+ *
+ * (1) We aren't trying to find the exact position, just whether
+ * progress has been made
+ * (2) The CP_REG_TO_MEM at the end of a submit should be enough
+ * to prevent prefetching into an unrelated submit. (And
+ * either way, at some point the ROQ will be full.)
+ */
+ cp_state.ib1_rem += gpu_read(gpu, REG_A6XX_CP_CSQ_IB1_STAT) >> 16;
+ cp_state.ib2_rem += gpu_read(gpu, REG_A6XX_CP_CSQ_IB2_STAT) >> 16;
+
+ progress = !!memcmp(&cp_state, &ring->last_cp_state, sizeof(cp_state));
+
+ ring->last_cp_state = cp_state;
+
+ return progress;
+}
+
static u32 a618_get_speed_bin(u32 fuse)
{
if (fuse == 0)
.create_address_space = a6xx_create_address_space,
.create_private_address_space = a6xx_create_private_address_space,
.get_rptr = a6xx_get_rptr,
+ .progress = a6xx_progress,
},
.get_timestamp = a6xx_get_timestamp,
};
priv->dev = ddev;
priv->wq = alloc_ordered_workqueue("msm", 0);
- priv->hangcheck_period = DRM_MSM_HANGCHECK_DEFAULT_PERIOD;
INIT_LIST_HEAD(&priv->objects);
mutex_init(&priv->obj_lock);
struct drm_atomic_state *pm_state;
- /* For hang detection, in ms */
+ /**
+ * hangcheck_period: For hang detection, in ms
+ *
+ * Note that in practice, a submit/job will get at least two hangcheck
+ * periods, due to checking for progress being implemented as simply
+ * "have the CP position registers changed since last time?"
+ */
unsigned int hangcheck_period;
/**
round_jiffies_up(jiffies + msecs_to_jiffies(priv->hangcheck_period)));
}
+static bool made_progress(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
+{
+ if (ring->hangcheck_progress_retries >= DRM_MSM_HANGCHECK_PROGRESS_RETRIES)
+ return false;
+
+ if (!gpu->funcs->progress)
+ return false;
+
+ if (!gpu->funcs->progress(gpu, ring))
+ return false;
+
+ ring->hangcheck_progress_retries++;
+ return true;
+}
+
static void hangcheck_handler(struct timer_list *t)
{
struct msm_gpu *gpu = from_timer(gpu, t, hangcheck_timer);
if (fence != ring->hangcheck_fence) {
/* some progress has been made.. ya! */
ring->hangcheck_fence = fence;
- } else if (fence_before(fence, ring->fctx->last_fence)) {
+ ring->hangcheck_progress_retries = 0;
+ } else if (fence_before(fence, ring->fctx->last_fence) &&
+ !made_progress(gpu, ring)) {
/* no progress and not done.. hung! */
ring->hangcheck_fence = fence;
+ ring->hangcheck_progress_retries = 0;
DRM_DEV_ERROR(dev->dev, "%s: hangcheck detected gpu lockup rb %d!\n",
gpu->name, ring->id);
DRM_DEV_ERROR(dev->dev, "%s: completed fence: %u\n",
struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
const char *name, struct msm_gpu_config *config)
{
+ struct msm_drm_private *priv = drm->dev_private;
int i, ret, nr_rings = config->nr_rings;
void *memptrs;
uint64_t memptrs_iova;
kthread_init_work(&gpu->recover_work, recover_worker);
kthread_init_work(&gpu->fault_work, fault_worker);
+ priv->hangcheck_period = DRM_MSM_HANGCHECK_DEFAULT_PERIOD;
+
+ /*
+ * If progress detection is supported, halve the hangcheck timer
+ * duration, as it takes two iterations of the hangcheck handler
+ * to detect a hang.
+ */
+ if (funcs->progress)
+ priv->hangcheck_period /= 2;
+
timer_setup(&gpu->hangcheck_timer, hangcheck_handler, 0);
spin_lock_init(&gpu->perf_lock);
struct msm_gem_address_space *(*create_private_address_space)
(struct msm_gpu *gpu);
uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
+
+ /**
+ * progress: Has the GPU made progress?
+ *
+ * Return true if GPU position in cmdstream has advanced (or changed)
+ * since the last call. To avoid false negatives, this should account
+ * for cmdstream that is buffered in this FIFO upstream of the CP fw.
+ */
+ bool (*progress)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
};
/* Additional state for iommu faults: */
#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
#define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
+#define DRM_MSM_HANGCHECK_PROGRESS_RETRIES 3
struct timer_list hangcheck_timer;
/* Fault info for most recent iova fault: */
volatile u64 ttbr0;
};
+struct msm_cp_state {
+ uint64_t ib1_base, ib2_base;
+ uint32_t ib1_rem, ib2_rem;
+};
+
struct msm_ringbuffer {
struct msm_gpu *gpu;
int id;
uint64_t memptrs_iova;
struct msm_fence_context *fctx;
+ /**
+ * hangcheck_progress_retries:
+ *
+ * The number of extra hangcheck duration cycles that we have given
+ * due to it appearing that the GPU is making forward progress.
+ *
+ * For GPU generations which support progress detection (see.
+ * msm_gpu_funcs::progress()), if the GPU appears to be making progress
+ * (ie. the CP has advanced in the command stream, we'll allow up to
+ * DRM_MSM_HANGCHECK_PROGRESS_RETRIES expirations of the hangcheck timer
+ * before killing the job. But to detect progress we need two sample
+ * points, so the duration of the hangcheck timer is halved. In other
+ * words we'll let the submit run for up to:
+ *
+ * (DRM_MSM_HANGCHECK_DEFAULT_PERIOD / 2) * (DRM_MSM_HANGCHECK_PROGRESS_RETRIES + 1)
+ */
+ int hangcheck_progress_retries;
+
+ /**
+ * last_cp_state: The state of the CP at the last call to gpu->progress()
+ */
+ struct msm_cp_state last_cp_state;
+
/*
* preempt_lock protects preemption and serializes wptr updates against
* preemption. Can be aquired from irq context.