const AdjacencyInfo & v2T = m_triangleListDecoder.GetVertexToTriangle();
const T * const triangles = ifs.GetCoordIndex();
Vec3<long> p1, p2, p3, n0, nt;
- long na0, nb0;
+ long na0 = 0, nb0 = 0;
Real rna0, rnb0, norm0;
char ni0 = 0, ni1 = 0;
long a, b, c;
const Real * const originalNormals = ifs.GetNormal();
Vec3<long> p1, p2, p3, n0, nt;
Vec3<Real> n1;
- long na0, nb0;
- Real rna0, rnb0, na1, nb1, norm0, norm1;
+ long na0 = 0, nb0 = 0;
+ Real rna0, rnb0, na1 = 0, nb1 = 0, norm0, norm1;
char ni0 = 0, ni1 = 0;
long a, b, c, v;
m_predictors.Clear();