}
- cso_set_samplers(ctx->cso, ctx->num_bound_samplers,
+ cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, ctx->num_bound_samplers,
(const struct pipe_sampler_state **)samplers);
- cso_set_fragment_sampler_views(ctx->cso, ctx->num_bound_samplers,
+ cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, ctx->num_bound_samplers,
ctx->bound_sampler_views);
}
renderer_bind_destination(ctx, ctx->srf, width, height);
bind_solid_blend_state(ctx);
- cso_set_samplers(ctx->cso, 0, NULL);
- cso_set_fragment_sampler_views(ctx->cso, 0, NULL);
+ cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 0, NULL);
+ cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 0, NULL);
shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits);
cso_set_vertex_shader_handle(ctx->cso, shader.vs);
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.normalized_coords = 1;
- cso_single_sampler(r->cso, 0, &sampler);
- cso_single_sampler_done(r->cso);
+ cso_single_sampler(r->cso, PIPE_SHADER_FRAGMENT, 0, &sampler);
+ cso_single_sampler_done(r->cso, PIPE_SHADER_FRAGMENT);
}
renderer_bind_destination(r, dst_surface,
u_sampler_view_default_template(&templ,
src_texture, src_texture->format);
src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
- cso_set_fragment_sampler_views(r->cso, 1, &src_view);
+ cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 1, &src_view);
pipe_sampler_view_reference(&src_view, NULL);
}
r->pipe->create_sampler_view(r->pipe, yuv[i]->tex, &view_templ);
}
r->num_bound_samplers = 3;
- cso_set_samplers(r->cso, 3, (const struct pipe_sampler_state **)samplers);
- cso_set_fragment_sampler_views(r->cso, 3, r->bound_sampler_views);
+ cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers);
+ cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 3, r->bound_sampler_views);
}
static void