socket: don't attempt to reconnect a TCP socket in server mode
authorAnthony Liguori <aliguori@us.ibm.com>
Wed, 5 Sep 2012 18:52:49 +0000 (13:52 -0500)
committerAnthony Liguori <aliguori@us.ibm.com>
Mon, 10 Sep 2012 15:57:52 +0000 (10:57 -0500)
Commit c3767ed0eb5d0bb25fe409ae5dec06e3411ff1b6 introduced a possible SEGV when
using a socket chardev with server=on because it assumes that all TCP sockets
are in client mode.

This patch adds a check to only reconnect when in client mode.

Cc: Lei Li <lilei@linux.vnet.ibm.com>
Reported-by: Michael Roth <mdroth@linux.vnet.ibm.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
qemu-char.c

index 398baf1e04fc31d368d7470a297a2d17912a1622..767da938622cd7281efaab769a73cf822161e5ff 100644 (file)
@@ -2148,10 +2148,12 @@ static int tcp_chr_write(CharDriverState *chr, const uint8_t *buf, int len)
     TCPCharDriver *s = chr->opaque;
     if (s->connected) {
         return send_all(s->fd, buf, len);
-    } else {
+    } else if (s->listen_fd == -1) {
         /* (Re-)connect for unconnected writing */
         tcp_chr_connect(chr);
         return 0;
+    } else {
+        return len;
     }
 }