TEST_CYCLE() cv::gpu::interpolateFrames(d_frame0, d_frame1, d_fu, d_fv, d_bu, d_bv, 0.5f, newFrame, d_buf);
- GPU_SANITY_CHECK(newFrame);
+ GPU_SANITY_CHECK(newFrame, 1e-4);
}
else
{
TEST_CYCLE() cv::gpu::createOpticalFlowNeedleMap(u, v, vertex, colors);
- GPU_SANITY_CHECK(vertex);
+ GPU_SANITY_CHECK(vertex, 1e-6);
GPU_SANITY_CHECK(colors);
}
else
TEST_CYCLE() d_flow(d_frame0, d_frame1, u, v);
- GPU_SANITY_CHECK(u);
- GPU_SANITY_CHECK(v);
+ GPU_SANITY_CHECK(u, 1e-1);
+ GPU_SANITY_CHECK(v, 1e-1);
}
else
{