corner. However, it is possible to set this to some other
coordinate, relative to the actor's top-left corner,
using the <function>clutter_anchor_set_anchor_point()</function>
- function. For example:</para>
+ function.</para>
+
+ <para>For example:</para>
<informalexample>
<programlisting>
</programlisting>
</informalexample>
+ <note>
+ <para>In GL terms, the anchor point of an actor is the equivalent
+ of applying an additional transformation of <code>-x, -y</code> to
+ the actor's modelview. If the anchor point is <code>0, 0</code>,
+ i.e. the top-left corner, then the transformation will leave the
+ actor in the same place.</para>
+ <para>It is important to note that the anchor point will affect the
+ position in which an actor is painted, but will not change the
+ position or size that its parent allocated for it.</para>
+ <para>Finally, the anchor point will affect the other transformations
+ that can be applied to an actor: scaling and rotating.</para>
+ </note>
+
<para>A positive anchor point within the width/height bounds of the
actor is inside the actor. An anchor point outside these bounds
is outside the actor. You can also set a negative