HID: playstation: support DualShock4 lightbar.
authorRoderick Colenbrander <roderick@gaikai.com>
Sat, 29 Oct 2022 18:48:46 +0000 (11:48 -0700)
committerJiri Kosina <jkosina@suse.cz>
Fri, 11 Nov 2022 10:07:09 +0000 (11:07 +0100)
Expose the lightbar LEDs in the same manner as hid-sony through
individual LEDs for backwards compatibility reasons. There is a
slight change in LED naming to use the input device name as opposed
to the MAC address like hid-sony did. This is expected to not
cause any issues and should make the naming more compliant.

In addition set a default lightbar color based on player ID.

Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
drivers/hid/hid-playstation.c

index 662c6f2..d42fda1 100644 (file)
@@ -311,6 +311,8 @@ struct dualsense_output_report {
 
 /* Flags for DualShock4 output report. */
 #define DS4_OUTPUT_VALID_FLAG0_MOTOR           0x01
+#define DS4_OUTPUT_VALID_FLAG0_LED             0x02
+#define DS4_OUTPUT_VALID_FLAG0_LED_BLINK       0x04
 
 /* DualShock4 hardware limits */
 #define DS4_ACC_RES_PER_G      8192
@@ -339,6 +341,14 @@ struct dualshock4 {
        uint8_t motor_left;
        uint8_t motor_right;
 
+       /* Lightbar leds */
+       bool update_lightbar;
+       bool lightbar_enabled; /* For use by global LED control. */
+       uint8_t lightbar_red;
+       uint8_t lightbar_green;
+       uint8_t lightbar_blue;
+       struct led_classdev lightbar_leds[4];
+
        struct work_struct output_worker;
        bool output_worker_initialized;
        void *output_report_dmabuf;
@@ -697,8 +707,14 @@ static int ps_led_register(struct ps_device *ps_dev, struct led_classdev *led,
 {
        int ret;
 
-       led->name = devm_kasprintf(&ps_dev->hdev->dev, GFP_KERNEL,
-                       "%s:%s:%s", ps_dev->input_dev_name, led_info->color, led_info->name);
+       if (led_info->name) {
+               led->name = devm_kasprintf(&ps_dev->hdev->dev, GFP_KERNEL,
+                               "%s:%s:%s", ps_dev->input_dev_name, led_info->color, led_info->name);
+       } else {
+               /* Backwards compatible mode for hid-sony, but not compliant with LED class spec. */
+               led->name = devm_kasprintf(&ps_dev->hdev->dev, GFP_KERNEL,
+                               "%s:%s", ps_dev->input_dev_name, led_info->color);
+       }
 
        if (!led->name)
                return -ENOMEM;
@@ -1746,6 +1762,60 @@ err_free:
        return ret;
 }
 
+static enum led_brightness dualshock4_led_get_brightness(struct led_classdev *led)
+{
+       struct hid_device *hdev = to_hid_device(led->dev->parent);
+       struct dualshock4 *ds4 = hid_get_drvdata(hdev);
+       unsigned int led_index;
+
+       led_index = led - ds4->lightbar_leds;
+       switch (led_index) {
+       case 0:
+               return ds4->lightbar_red;
+       case 1:
+               return ds4->lightbar_green;
+       case 2:
+               return ds4->lightbar_blue;
+       case 3:
+               return ds4->lightbar_enabled;
+       }
+
+       return -1;
+}
+
+static int dualshock4_led_set_brightness(struct led_classdev *led, enum led_brightness value)
+{
+       struct hid_device *hdev = to_hid_device(led->dev->parent);
+       struct dualshock4 *ds4 = hid_get_drvdata(hdev);
+       unsigned long flags;
+       unsigned int led_index;
+
+       spin_lock_irqsave(&ds4->base.lock, flags);
+
+       led_index = led - ds4->lightbar_leds;
+       switch (led_index) {
+       case 0:
+               ds4->lightbar_red = value;
+               break;
+       case 1:
+               ds4->lightbar_green = value;
+               break;
+       case 2:
+               ds4->lightbar_blue = value;
+               break;
+       case 3:
+               ds4->lightbar_enabled = !!value;
+       }
+
+       ds4->update_lightbar = true;
+
+       spin_unlock_irqrestore(&ds4->base.lock, flags);
+
+       dualshock4_schedule_work(ds4);
+
+       return 0;
+}
+
 static void dualshock4_init_output_report(struct dualshock4 *ds4,
                struct dualshock4_output_report *rp, void *buf)
 {
@@ -1784,6 +1854,18 @@ static void dualshock4_output_worker(struct work_struct *work)
                ds4->update_rumble = false;
        }
 
+       if (ds4->update_lightbar) {
+               common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_LED;
+               /* Comptabile behavior with hid-sony, which used a dummy global LED to
+                * allow enabling/disabling the lightbar. The global LED maps to
+                * lightbar_enabled.
+                */
+               common->lightbar_red = ds4->lightbar_enabled ? ds4->lightbar_red : 0;
+               common->lightbar_green = ds4->lightbar_enabled ? ds4->lightbar_green : 0;
+               common->lightbar_blue = ds4->lightbar_enabled ? ds4->lightbar_blue : 0;
+               ds4->update_lightbar = false;
+       }
+
        spin_unlock_irqrestore(&ds4->base.lock, flags);
 
        hid_hw_output_report(ds4->base.hdev, report.data, report.len);
@@ -1998,12 +2080,52 @@ static inline void dualshock4_schedule_work(struct dualshock4 *ds4)
        spin_unlock_irqrestore(&ds4->base.lock, flags);
 }
 
+/* Set default lightbar color based on player. */
+static void dualshock4_set_default_lightbar_colors(struct dualshock4 *ds4)
+{
+       /* Use same player colors as PlayStation 4.
+        * Array of colors is in RGB.
+        */
+       static const int player_colors[4][3] = {
+               { 0x00, 0x00, 0x40 }, /* Blue */
+               { 0x40, 0x00, 0x00 }, /* Red */
+               { 0x00, 0x40, 0x00 }, /* Green */
+               { 0x20, 0x00, 0x20 }  /* Pink */
+       };
+
+       uint8_t player_id = ds4->base.player_id % ARRAY_SIZE(player_colors);
+
+       ds4->lightbar_enabled = true;
+       ds4->lightbar_red = player_colors[player_id][0];
+       ds4->lightbar_green = player_colors[player_id][1];
+       ds4->lightbar_blue = player_colors[player_id][2];
+
+       ds4->update_lightbar = true;
+       dualshock4_schedule_work(ds4);
+}
+
 static struct ps_device *dualshock4_create(struct hid_device *hdev)
 {
        struct dualshock4 *ds4;
        struct ps_device *ps_dev;
        uint8_t max_output_report_size;
-       int ret;
+       int i, ret;
+
+       /* The DualShock4 has an RGB lightbar, which the original hid-sony driver
+        * exposed as a set of 4 LEDs for the 3 color channels and a global control.
+        * Ideally this should have used the multi-color LED class, which didn't exist
+        * yet. In addition the driver used a naming scheme not compliant with the LED
+        * naming spec by using "<mac_address>:<color>", which contained many colons.
+        * We use a more compliant by using "<device_name>:<color>" name now. Ideally
+        * would have been "<device_name>:<color>:indicator", but that would break
+        * existing applications (e.g. Android). Nothing matches against MAC address.
+        */
+       static const struct ps_led_info lightbar_leds_info[] = {
+               { NULL, "red", 255, dualshock4_led_get_brightness, dualshock4_led_set_brightness },
+               { NULL, "green", 255, dualshock4_led_get_brightness, dualshock4_led_set_brightness },
+               { NULL, "blue", 255, dualshock4_led_get_brightness, dualshock4_led_set_brightness },
+               { NULL, "global", 1, dualshock4_led_get_brightness, dualshock4_led_set_brightness },
+       };
 
        ds4 = devm_kzalloc(&hdev->dev, sizeof(*ds4), GFP_KERNEL);
        if (!ds4)
@@ -2060,6 +2182,9 @@ static struct ps_device *dualshock4_create(struct hid_device *hdev)
                goto err;
        }
 
+       /* Use gamepad input device name as primary device name for e.g. LEDs */
+       ps_dev->input_dev_name = dev_name(&ds4->gamepad->dev);
+
        ds4->sensors = ps_sensors_create(hdev, DS4_ACC_RANGE, DS4_ACC_RES_PER_G,
                        DS4_GYRO_RANGE, DS4_GYRO_RES_PER_DEG_S);
        if (IS_ERR(ds4->sensors)) {
@@ -2077,12 +2202,22 @@ static struct ps_device *dualshock4_create(struct hid_device *hdev)
        if (ret)
                goto err;
 
+       for (i = 0; i < ARRAY_SIZE(lightbar_leds_info); i++) {
+               const struct ps_led_info *led_info = &lightbar_leds_info[i];
+
+               ret = ps_led_register(ps_dev, &ds4->lightbar_leds[i], led_info);
+               if (ret < 0)
+                       goto err;
+       }
+
        ret = ps_device_set_player_id(ps_dev);
        if (ret) {
                hid_err(hdev, "Failed to assign player id for DualShock4: %d\n", ret);
                goto err;
        }
 
+       dualshock4_set_default_lightbar_colors(ds4);
+
        /*
         * Reporting hardware and firmware is important as there are frequent updates, which
         * can change behavior.