}
static void
+clutter_box_pick (ClutterActor *actor,
+ const ClutterColor *color)
+{
+ /* just repaint; in the future we might enter in a "focused" status here */
+ clutter_actor_paint (actor);
+}
+
+static void
clutter_box_dispose (GObject *gobject)
{
ClutterBox *box = CLUTTER_BOX (gobject);
actor_class->show_all = clutter_box_show_all;
actor_class->hide_all = clutter_box_hide_all;
actor_class->paint = clutter_box_paint;
+ actor_class->pick = clutter_box_pick;
klass->pack_child = clutter_box_pack_child_unimplemented;
klass->unpack_child = clutter_box_unpack_child_unimplemented;