docs: Put swr back on the GL_ARB_texture_buffer_object_rgb32 list.
authorKenneth Graunke <kenneth@whitecape.org>
Fri, 22 Jul 2016 16:56:53 +0000 (09:56 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Fri, 22 Jul 2016 16:57:54 +0000 (09:57 -0700)
Looks like this was lost when resolving merge conflicts in
commit d1fbd4cdb1bdb8041362a8e5f05833c43a39c9a6.

docs/GL3.txt

index 6053d94..c185c69 100644 (file)
@@ -128,7 +128,7 @@ GL 4.0, GLSL 4.00 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
   GL_ARB_sample_shading                                 DONE (i965/gen6+, nv50)
   GL_ARB_shader_subroutine                              DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
   GL_ARB_tessellation_shader                            DONE (i965/gen7+)
-  GL_ARB_texture_buffer_object_rgb32                    DONE (i965/gen6+, llvmpipe, softpipe)
+  GL_ARB_texture_buffer_object_rgb32                    DONE (i965/gen6+, llvmpipe, softpipe, swr)
   GL_ARB_texture_cube_map_array                         DONE (i965/gen6+, nv50, llvmpipe, softpipe)
   GL_ARB_texture_gather                                 DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
   GL_ARB_texture_query_lod                              DONE (i965, nv50, softpipe)