extern uint32_t V3D_DEBUG;
-#define V3D_DEBUG_SHADERDB (1 << 0)
-#define V3D_DEBUG_TGSI (1 << 1)
-#define V3D_DEBUG_NIR (1 << 2)
-#define V3D_DEBUG_VIR (1 << 3)
-#define V3D_DEBUG_QPU (1 << 4)
-#define V3D_DEBUG_FS (1 << 5)
-#define V3D_DEBUG_GS (1 << 6)
-#define V3D_DEBUG_VS (1 << 7)
-#define V3D_DEBUG_CS (1 << 8)
-#define V3D_DEBUG_CL (1 << 9)
-#define V3D_DEBUG_SURFACE (1 << 10)
-#define V3D_DEBUG_PERF (1 << 11)
-#define V3D_DEBUG_NORAST (1 << 12)
-#define V3D_DEBUG_ALWAYS_FLUSH (1 << 13)
-#define V3D_DEBUG_CLIF (1 << 14)
-#define V3D_DEBUG_PRECOMPILE (1 << 15)
-#define V3D_DEBUG_RA (1 << 16)
-#define V3D_DEBUG_DUMP_SPIRV (1 << 17)
+#define V3D_DEBUG_SHADERDB (1 << 0)
+#define V3D_DEBUG_TGSI (1 << 1)
+#define V3D_DEBUG_NIR (1 << 2)
+#define V3D_DEBUG_VIR (1 << 3)
+#define V3D_DEBUG_QPU (1 << 4)
+#define V3D_DEBUG_FS (1 << 5)
+#define V3D_DEBUG_GS (1 << 6)
+#define V3D_DEBUG_VS (1 << 7)
+#define V3D_DEBUG_CS (1 << 8)
+#define V3D_DEBUG_CL (1 << 9)
+#define V3D_DEBUG_SURFACE (1 << 10)
+#define V3D_DEBUG_PERF (1 << 11)
+#define V3D_DEBUG_NORAST (1 << 12)
+#define V3D_DEBUG_ALWAYS_FLUSH (1 << 13)
+#define V3D_DEBUG_CLIF (1 << 14)
+#define V3D_DEBUG_PRECOMPILE (1 << 15)
+#define V3D_DEBUG_RA (1 << 16)
+#define V3D_DEBUG_DUMP_SPIRV (1 << 17)
#ifdef HAVE_ANDROID_PLATFORM
#define LOG_TAG "BROADCOM-MESA"