const char opMarker[] =
"</div>" "\n"
"\n"
- "<script type=\"text/javascript\">" "\n"
+ "<script type=\"text/javascript\">" "\n"
"\n"
"var testDivs = [" "\n"
;
const char newMarker[] =
"static void (*firstTest)() = "
;
- const char newMarker2[] =
+ const char newMarker2[] =
";" "\n"
"\n"
"static struct {" "\n"
static const int gYSize = 3;
SkColor textureData[gXSize][gYSize] = {
- SK_ColorRED, SK_ColorWHITE, SK_ColorBLUE,
- SK_ColorGREEN, SK_ColorBLACK, SK_ColorCYAN,
+ SK_ColorRED, SK_ColorWHITE, SK_ColorBLUE,
+ SK_ColorGREEN, SK_ColorBLACK, SK_ColorCYAN,
SK_ColorYELLOW, SK_ColorGRAY, SK_ColorMAGENTA
};
SkAutoLockPixels lock(*bitmap);
for (int y = 0; y < gYSize; ++y) {
for (int x = 0; x < gXSize; ++x) {
- if (x <= gBorderWidth || x >= gXSize-gBorderWidth ||
+ if (x <= gBorderWidth || x >= gXSize-gBorderWidth ||
y <= gBorderWidth || y >= gYSize-gBorderWidth) {
*bitmap->getAddr32(x, y) = 0x88FFFFFF;
} else {
static SkBitmap make_wideopen_bm() {
static const int WIDE_OPEN = 16384;
-
+
SkBitmap bm;
bm.setConfig(SkBitmap::kNo_Config, WIDE_OPEN, WIDE_OPEN);
return bm;