--- /dev/null
+ Things To Do
+ (in no particular order)
+
+
+* Determine blob sizes passed to glXxxPointer functions.
+
+ Potentially using tricks such as:
+ * http://fixunix.com/linux/337646-isbadreadptr-linux.html
+ * http://www.gamedev.net/community/forums/topic.asp?topic_id=132787
+ * http://msdn.microsoft.com/en-us/library/aa366781(v=VS.85).aspx
+ * http://msdn.microsoft.com/en-us/library/aa366902(v=VS.85).aspx
+ * http://stackoverflow.com/questions/1281686/determine-size-of-dynamically-allocated-memory-in-c
+
+* Drop GLEW dependency -- the supported extension subset is different from what
+ we want, and it is trivial to code generate the wrappers
+
+* Trace multiple threads
+ * GetCurrentThreadId()
+ * pthread_self()
+
+* Trace TSCs
+
+* Retrace multiple threads (which will imply abandoning GLUT)
+
+* Provide a readline-like interactive mode to gltrace
+ * http://github.com/antirez/linenoise
+ * https://github.com/antirez/linenoise/issues#issue/8
+ * http://hg.youterm.com/radare/file/87579f8c5087/src/dietline.c
+