Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7826>
MESA_SHADER_VERTEX);
stp->Base.info = stp->Base.nir->info;
- /* For st_draw_feedback, we need to generate TGSI too if draw doesn't
- * use LLVM.
- */
- if (draw_has_llvm()) {
- st_prepare_vertex_program(stp);
- return true;
- }
+ st_prepare_vertex_program(stp);
+ return true;
}
}
state.stream_output = stvp->state.stream_output;
- if (stvp->state.type == PIPE_SHADER_IR_NIR &&
- (!key->is_draw_shader || draw_has_llvm())) {
+ if (stvp->state.type == PIPE_SHADER_IR_NIR) {
bool finalize = false;
state.type = PIPE_SHADER_IR_NIR;