bool FragmentShaderFromNir::do_emit_store_deref(const nir_variable *out_var, nir_intrinsic_instr* instr)
{
if (out_var->data.location == FRAG_RESULT_COLOR)
- return emit_export_pixel(out_var, instr, true);
+ return emit_export_pixel(out_var, instr, m_dual_source_blend ? 1 : m_max_color_exports);
if ((out_var->data.location >= FRAG_RESULT_DATA0 &&
out_var->data.location <= FRAG_RESULT_DATA7) ||
out_var->data.location == FRAG_RESULT_DEPTH ||
out_var->data.location == FRAG_RESULT_STENCIL ||
out_var->data.location == FRAG_RESULT_SAMPLE_MASK)
- return emit_export_pixel(out_var, instr, false);
+ return emit_export_pixel(out_var, instr, 1);
sfn_log << SfnLog::err << "r600-NIR: Unimplemented store_deref for " <<
out_var->data.location << "(" << out_var->data.driver_location << ")\n";
bool do_process_outputs(nir_variable *output) override;
bool do_emit_load_deref(const nir_variable *in_var, nir_intrinsic_instr* instr) override;
bool do_emit_store_deref(const nir_variable *out_var, nir_intrinsic_instr* instr) override;
- bool emit_export_pixel(const nir_variable *, nir_intrinsic_instr* instr, bool all_chanels);
+ bool emit_export_pixel(const nir_variable *, nir_intrinsic_instr* instr, int outputs);
bool load_interpolated(GPRVector &dest, ShaderInput &io, const Interpolator& ip,
int num_components, int start_comp);
bool load_interpolated_one_comp(GPRVector &dest, ShaderInput& io, const Interpolator& ip, EAluOp op);