+++ /dev/null
-/*
- * Copyright 2017 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gm.h"
-#include "Resources.h"
-
-#if SK_SUPPORT_GPU
-#include "GrContext.h"
-#include "SkImage.h"
-
-DEF_SIMPLE_GM(cross_context_image, canvas, 512 + 512 + 30, 512 + 128 + 30) {
- GrContext* context = canvas->getGrContext();
- if (!context) {
- skiagm::GM::DrawGpuOnlyMessage(canvas);
- return;
- }
-
- sk_sp<SkData> encodedData = GetResourceAsData("mandrill_512.png");
-
- sk_sp<SkImage> encodedImage = SkImage::MakeFromEncoded(encodedData);
- canvas->drawImage(encodedImage, 10, 10);
-
- sk_sp<SkImage> crossContextImage = SkImage::MakeCrossContextFromEncoded(
- context, encodedData, false, canvas->imageInfo().colorSpace());
- canvas->drawImage(crossContextImage, 512 + 30, 10);
-
- SkIRect subset = SkIRect::MakeXYWH(256 - 64, 256 - 64, 128, 128);
- sk_sp<SkImage> encodedSubset = encodedImage->makeSubset(subset);
- sk_sp<SkImage> crossContextSubset = crossContextImage->makeSubset(subset);
-
- canvas->drawImage(encodedSubset, 10, 512 + 30);
- canvas->drawImage(crossContextSubset, 512 + 30, 512 + 30);
-}
-
-#endif
"$_gm/copyTo4444.cpp",
"$_gm/crbug_691386.cpp",
"$_gm/croppedrects.cpp",
- "$_gm/crosscontextimage.cpp",
"$_gm/cubicpaths.cpp",
"$_gm/dashcircle.cpp",
"$_gm/dashcubics.cpp",
"$_src/gpu/GrAutoLocaleSetter.h",
"$_src/gpu/GrAllocator.h",
"$_src/gpu/GrBackendSurface.cpp",
- "$_src/gpu/GrBackendTextureImageGenerator.cpp",
- "$_src/gpu/GrBackendTextureImageGenerator.h",
"$_src/gpu/GrBitmapTextureMaker.cpp",
"$_src/gpu/GrBitmapTextureMaker.h",
"$_src/gpu/GrBlend.cpp",
SkAlphaType, sk_sp<SkColorSpace>,
TextureReleaseProc, ReleaseContext);
- /**
- * Decodes and uploads the encoded data to a GPU backed image using the supplied GrContext.
- * That image can be safely used by other GrContexts, across thread boundaries. The GrContext
- * used here, and the ones used to draw this image later must be in the same GL share group,
- * or otherwise be able to share resources.
- *
- * When the image's ref count reaches zero, the original GrContext will destroy the texture,
- * asynchronously.
- *
- * The texture will be decoded and uploaded to be suitable for use with surfaces that have the
- * supplied destination color space. The color space of the image itself will be determined
- * from the encoded data.
- */
- static sk_sp<SkImage> MakeCrossContextFromEncoded(GrContext*, sk_sp<SkData>, bool buildMips,
- SkColorSpace* dstColorSpace);
/**
* Create a new image from the specified descriptor. Note - Skia will delete or recycle the
+++ /dev/null
-/*
- * Copyright 2017 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrBackendTextureImageGenerator.h"
-
-#include "GrContext.h"
-#include "GrContextPriv.h"
-#include "GrResourceCache.h"
-#include "GrResourceProvider.h"
-#include "GrSemaphore.h"
-
-#include "SkGr.h"
-#include "SkMessageBus.h"
-
-GrBackendTextureImageGenerator::RefHelper::~RefHelper() {
- SkASSERT(nullptr == fBorrowedTexture);
- SkASSERT(SK_InvalidGenID == fBorrowingContextID);
-
- // Generator has been freed, and no one is borrowing the texture. Notify the original cache
- // that it can free the last ref, so it happens on the correct thread.
- GrGpuResourceFreedMessage msg { fOriginalTexture, fOwningContextID };
- SkMessageBus<GrGpuResourceFreedMessage>::Post(msg);
-}
-
-// TODO: I copied this from SkImage_Gpu, perhaps we put a version of this somewhere else?
-static GrBackendTexture make_backend_texture_from_handle(GrBackend backend,
- int width, int height,
- GrPixelConfig config,
- GrBackendObject handle) {
- if (kOpenGL_GrBackend == backend) {
- GrGLTextureInfo* glInfo = (GrGLTextureInfo*)(handle);
- return GrBackendTexture(width, height, config, *glInfo);
- } else {
- SkASSERT(kVulkan_GrBackend == backend);
- GrVkImageInfo* vkInfo = (GrVkImageInfo*)(handle);
- return GrBackendTexture(width, height, *vkInfo);
- }
-}
-
-std::unique_ptr<SkImageGenerator>
-GrBackendTextureImageGenerator::Make(sk_sp<GrTexture> texture, sk_sp<GrSemaphore> semaphore,
- SkAlphaType alphaType, sk_sp<SkColorSpace> colorSpace) {
- if (colorSpace && (!colorSpace->gammaCloseToSRGB() && !colorSpace->gammaIsLinear())) {
- return nullptr;
- }
-
- SkColorType colorType = kUnknown_SkColorType;
- if (!GrPixelConfigToColorType(texture->config(), &colorType)) {
- return nullptr;
- }
-
- GrContext* context = texture->getContext();
-
- // Attach our texture to this context's resource cache. This ensures that deletion will happen
- // in the correct thread/context. This adds the only ref to the texture that will persist from
- // this point. That ref will be released when the generator's RefHelper is freed.
- context->getResourceCache()->insertCrossContextGpuResource(texture.get());
-
- GrBackend backend = context->contextPriv().getBackend();
- GrBackendTexture backendTexture = make_backend_texture_from_handle(backend,
- texture->width(),
- texture->height(),
- texture->config(),
- texture->getTextureHandle());
-
- SkImageInfo info = SkImageInfo::Make(texture->width(), texture->height(), colorType, alphaType,
- std::move(colorSpace));
- return std::unique_ptr<SkImageGenerator>(new GrBackendTextureImageGenerator(
- info, texture.get(), context->uniqueID(), std::move(semaphore), backendTexture));
-}
-
-GrBackendTextureImageGenerator::GrBackendTextureImageGenerator(const SkImageInfo& info,
- GrTexture* texture,
- uint32_t owningContextID,
- sk_sp<GrSemaphore> semaphore,
- const GrBackendTexture& backendTex)
- : INHERITED(info)
- , fRefHelper(new RefHelper(texture, owningContextID))
- , fSemaphore(std::move(semaphore))
- , fLastBorrowingContextID(SK_InvalidGenID)
- , fBackendTexture(backendTex)
- , fSurfaceOrigin(texture->origin()) { }
-
-GrBackendTextureImageGenerator::~GrBackendTextureImageGenerator() {
- fRefHelper->unref();
-}
-
-bool GrBackendTextureImageGenerator::onGetPixels(const SkImageInfo& info, void* pixels,
- size_t rowBytes, SkPMColor ctable[],
- int* ctableCount) {
- // TODO: Is there any way to implement this? I don't think so.
- return false;
-}
-
-bool GrBackendTextureImageGenerator::onGetPixels(const SkImageInfo& info, void* pixels,
- size_t rowBytes, const Options& opts) {
-
- // TODO: Is there any way to implement this? I don't think so.
- return false;
-}
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#if SK_SUPPORT_GPU
-void GrBackendTextureImageGenerator::ReleaseRefHelper_TextureReleaseProc(void* ctx) {
- RefHelper* refHelper = static_cast<RefHelper*>(ctx);
- SkASSERT(refHelper);
-
- // Release texture so another context can use it
- refHelper->fBorrowedTexture = nullptr;
- refHelper->fBorrowingContextID = SK_InvalidGenID;
- refHelper->unref();
-}
-
-sk_sp<GrTextureProxy> GrBackendTextureImageGenerator::onGenerateTexture(GrContext* context,
- const SkImageInfo& info,
- const SkIPoint& origin) {
- SkASSERT(context);
-
- if (context->contextPriv().getBackend() != fBackendTexture.backend()) {
- return nullptr;
- }
-
- sk_sp<GrTexture> tex;
-
- if (fRefHelper->fBorrowingContextID == context->uniqueID()) {
- // If a client re-draws the same image multiple times, the texture we return will be cached
- // and re-used. If they draw a subset, though, we may be re-called. In that case, we want
- // to re-use the borrowed texture we've previously created.
- tex = sk_ref_sp(fRefHelper->fBorrowedTexture);
- SkASSERT(tex);
- } else {
- // The texture is available or borrwed by another context. Try for exclusive access.
- uint32_t expectedID = SK_InvalidGenID;
- if (!fRefHelper->fBorrowingContextID.compare_exchange(&expectedID, context->uniqueID())) {
- // Some other context is currently borrowing the texture. We aren't allowed to use it.
- return nullptr;
- } else {
- // Wait on a semaphore when a new context has just started borrowing the texture. This
- // is conservative, but shouldn't be too expensive.
- if (fSemaphore && fLastBorrowingContextID != context->uniqueID()) {
- context->getGpu()->waitSemaphore(fSemaphore);
- fLastBorrowingContextID = context->uniqueID();
- }
- }
-
- // We just gained access to the texture. If we're on the original context, we could use the
- // original texture, but we'd have no way of detecting that it's no longer in-use. So we
- // always make a wrapped copy, where the release proc informs us that the context is done
- // with it. This is unfortunate - we'll have two texture objects referencing the same GPU
- // object. However, no client can ever see the original texture, so this should be safe.
- tex = context->resourceProvider()->wrapBackendTexture(fBackendTexture, fSurfaceOrigin,
- kNone_GrBackendTextureFlag, 0,
- kBorrow_GrWrapOwnership);
- if (!tex) {
- fRefHelper->fBorrowingContextID = SK_InvalidGenID;
- return nullptr;
- }
- fRefHelper->fBorrowedTexture = tex.get();
-
- tex->setRelease(ReleaseRefHelper_TextureReleaseProc, fRefHelper);
- fRefHelper->ref();
- }
-
- SkASSERT(fRefHelper->fBorrowingContextID == context->uniqueID());
-
- sk_sp<GrTextureProxy> proxy = GrSurfaceProxy::MakeWrapped(std::move(tex));
-
- if (0 == origin.fX && 0 == origin.fY &&
- info.width() == fBackendTexture.width() && info.height() == fBackendTexture.height()) {
- // If the caller wants the entire texture, we're done
- return proxy;
- } else {
- // Otherwise, make a copy of the requested subset. Make sure our temporary is renderable,
- // because Vulkan will want to do the copy as a draw.
- GrSurfaceDesc desc = proxy->desc();
- desc.fWidth = info.width();
- desc.fHeight = info.height();
- desc.fFlags = kRenderTarget_GrSurfaceFlag;
- sk_sp<GrSurfaceContext> sContext(context->contextPriv().makeDeferredSurfaceContext(
- desc, SkBackingFit::kExact, SkBudgeted::kYes));
- if (!sContext) {
- return nullptr;
- }
-
- SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, info.width(), info.height());
- if (!sContext->copy(proxy.get(), subset, SkIPoint::Make(0, 0))) {
- return nullptr;
- }
-
- return sContext->asTextureProxyRef();
- }
-}
-#endif
+++ /dev/null
-/*
- * Copyright 2017 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#ifndef GrBackendTextureImageGenerator_DEFINED
-#define GrBackendTextureImageGenerator_DEFINED
-
-#include "SkImageGenerator.h"
-
-#include "GrBackendSurface.h"
-#include "SkAtomics.h"
-
-class GrSemaphore;
-
-class GrBackendTextureImageGenerator : public SkImageGenerator {
-public:
- static std::unique_ptr<SkImageGenerator> Make(sk_sp<GrTexture>, sk_sp<GrSemaphore>,
- SkAlphaType, sk_sp<SkColorSpace>);
-
- ~GrBackendTextureImageGenerator();
-
-protected:
- bool onGetPixels(const SkImageInfo& info, void* pixels, size_t rowBytes, SkPMColor ctable[],
- int* ctableCount) override;
- bool onGetPixels(const SkImageInfo& info, void* pixels, size_t rowBytes, const Options& opts)
- override;
-
-#if SK_SUPPORT_GPU
- sk_sp<GrTextureProxy> onGenerateTexture(GrContext*, const SkImageInfo&,
- const SkIPoint&) override;
-#endif
-
-private:
- GrBackendTextureImageGenerator(const SkImageInfo& info, GrTexture*,
- uint32_t owningContextID, sk_sp<GrSemaphore>,
- const GrBackendTexture&);
-
- static void ReleaseRefHelper_TextureReleaseProc(void* ctx);
-
- class RefHelper : public SkNVRefCnt<RefHelper> {
- public:
- RefHelper(GrTexture* texture, uint32_t owningContextID)
- : fOriginalTexture(texture)
- , fOwningContextID(owningContextID)
- , fBorrowedTexture(nullptr)
- , fBorrowingContextID(SK_InvalidGenID) { }
-
- ~RefHelper();
-
- GrTexture* fOriginalTexture;
- uint32_t fOwningContextID;
-
- // There is never a ref associated with this pointer. We rely on our atomic bookkeeping
- // with the context ID to know when this pointer is valid and safe to use. This lets us
- // avoid releasing a ref from another thread, or get into races during context shutdown.
- GrTexture* fBorrowedTexture;
- SkAtomic<uint32_t> fBorrowingContextID;
- };
-
- RefHelper* fRefHelper;
-
- sk_sp<GrSemaphore> fSemaphore;
- uint32_t fLastBorrowingContextID;
-
- GrBackendTexture fBackendTexture;
- GrSurfaceOrigin fSurfaceOrigin;
-
- typedef SkImageGenerator INHERITED;
-};
-#endif // GrBackendTextureImageGenerator_DEFINED
ASSERT_SINGLE_OWNER
fCaps = SkRef(fGpu->caps());
- fResourceCache = new GrResourceCache(fCaps, fUniqueID);
+ fResourceCache = new GrResourceCache(fCaps);
fResourceProvider = new GrResourceProvider(fGpu, fResourceCache, &fSingleOwner);
fDisableGpuYUVConversion = options.fDisableGpuYUVConversion;
virtual void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush = false) = 0;
virtual void waitSemaphore(sk_sp<GrSemaphore> semaphore) = 0;
- /**
- * Put this texture in a safe and known state for use across multiple GrContexts. Depending on
- * the backend, this may return a GrSemaphore. If so, other contexts should wait on that
- * semaphore before using this texture.
- */
- virtual sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) = 0;
-
///////////////////////////////////////////////////////////////////////////
// Debugging and Stats
DECLARE_SKMESSAGEBUS_MESSAGE(GrUniqueKeyInvalidatedMessage);
-DECLARE_SKMESSAGEBUS_MESSAGE(GrGpuResourceFreedMessage);
-
//////////////////////////////////////////////////////////////////////////////
GrScratchKey::ResourceType GrScratchKey::GenerateResourceType() {
//////////////////////////////////////////////////////////////////////////////
-GrResourceCache::GrResourceCache(const GrCaps* caps, uint32_t contextUniqueID)
+GrResourceCache::GrResourceCache(const GrCaps* caps)
: fTimestamp(0)
, fMaxCount(kDefaultMaxCount)
, fMaxBytes(kDefaultMaxSize)
, fBudgetedBytes(0)
, fRequestFlush(false)
, fExternalFlushCnt(0)
- , fContextUniqueID(contextUniqueID)
, fPreferVRAMUseOverFlushes(caps->preferVRAMUseOverFlushes()) {
SkDEBUGCODE(fCount = 0;)
SkDEBUGCODE(fNewlyPurgeableResourceForValidation = nullptr;)
this->processInvalidUniqueKeys(invalidKeyMsgs);
}
- SkTArray<GrGpuResourceFreedMessage> freedGpuResourceMsgs;
- fFreedGpuResourceInbox.poll(&freedGpuResourceMsgs);
- if (freedGpuResourceMsgs.count()) {
- this->processFreedGpuResources(freedGpuResourceMsgs);
- }
-
if (fMaxUnusedFlushes > 0) {
// We want to know how many complete flushes have occurred without the resource being used.
// If the resource was tagged when fExternalFlushCnt was N then this means it became
}
}
-void GrResourceCache::insertCrossContextGpuResource(GrGpuResource* resource) {
- resource->ref();
-}
-
-void GrResourceCache::processFreedGpuResources(const SkTArray<GrGpuResourceFreedMessage>& msgs) {
- for (int i = 0; i < msgs.count(); ++i) {
- if (msgs[i].fOwningUniqueID == fContextUniqueID) {
- msgs[i].fResource->unref();
- }
- }
-}
-
void GrResourceCache::addToNonpurgeableArray(GrGpuResource* resource) {
int index = fNonpurgeableResources.count();
*fNonpurgeableResources.append() = resource;
class SkString;
class SkTraceMemoryDump;
-struct GrGpuResourceFreedMessage {
- GrGpuResource* fResource;
- uint32_t fOwningUniqueID;
-};
-
/**
* Manages the lifetime of all GrGpuResource instances.
*
*/
class GrResourceCache {
public:
- GrResourceCache(const GrCaps* caps, uint32_t contextUniqueID);
+ GrResourceCache(const GrCaps* caps);
~GrResourceCache();
// Default maximum number of budgeted resources in the cache.
};
void notifyFlushOccurred(FlushType);
- /** Maintain a ref to this resource until we receive a GrGpuResourceFreedMessage. */
- void insertCrossContextGpuResource(GrGpuResource* resource);
-
#if GR_CACHE_STATS
struct Stats {
int fTotal;
/// @}
void processInvalidUniqueKeys(const SkTArray<GrUniqueKeyInvalidatedMessage>&);
- void processFreedGpuResources(const SkTArray<GrGpuResourceFreedMessage>&);
void addToNonpurgeableArray(GrGpuResource*);
void removeFromNonpurgeableArray(GrGpuResource*);
bool overBudget() const { return fBudgetedBytes > fMaxBytes || fBudgetedCount > fMaxCount; }
}
typedef SkMessageBus<GrUniqueKeyInvalidatedMessage>::Inbox InvalidUniqueKeyInbox;
- typedef SkMessageBus<GrGpuResourceFreedMessage>::Inbox FreedGpuResourceInbox;
typedef SkTDPQueue<GrGpuResource*, CompareTimestamp, AccessResourceIndex> PurgeableQueue;
typedef SkTDArray<GrGpuResource*> ResourceArray;
uint32_t fExternalFlushCnt;
InvalidUniqueKeyInbox fInvalidUniqueKeyInbox;
- FreedGpuResourceInbox fFreedGpuResourceInbox;
-
- uint32_t fContextUniqueID;
// This resource is allowed to be in the nonpurgeable array for the sake of validate() because
// we're in the midst of converting it to purgeable status.
void GrGLGpu::deleteSync(GrGLsync sync) const {
GL_CALL(DeleteSync(sync));
}
-
-sk_sp<GrSemaphore> GrGLGpu::prepareTextureForCrossContextUsage(GrTexture* texture) {
- // Set up a semaphore to be signaled once the data is ready, and flush GL
- sk_sp<GrSemaphore> semaphore = this->makeSemaphore();
- this->insertSemaphore(semaphore, true);
-
- return semaphore;
-}
void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush) override;
void waitSemaphore(sk_sp<GrSemaphore> semaphore) override;
- sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override;
-
void deleteSync(GrGLsync) const;
private:
srcImage = static_cast<GrVkTexture*>(src->asTexture());
}
- // For borrowed textures, we *only* want to copy using draws (to avoid layout changes)
- if (srcImage->isBorrowed()) {
- return false;
- }
-
if (can_copy_image(dst, src, this)) {
this->copySurfaceAsCopyImage(dst, src, dstImage, srcImage, srcRect, dstPoint);
return true;
resource->ref();
fSemaphoresToWaitOn.push_back(resource);
}
-
-sk_sp<GrSemaphore> GrVkGpu::prepareTextureForCrossContextUsage(GrTexture* texture) {
- SkASSERT(texture);
- GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture);
- vkTexture->setImageLayout(this,
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
- VK_ACCESS_SHADER_READ_BIT,
- VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
- false);
- this->submitCommandBuffer(kSkip_SyncQueue);
-
- // The image layout change serves as a barrier, so no semaphore is needed
- return nullptr;
-}
void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush) override;
void waitSemaphore(sk_sp<GrSemaphore> semaphore) override;
- sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override;
-
void generateMipmap(GrVkTexture* tex);
bool updateBuffer(GrVkBuffer* buffer, const void* src, VkDeviceSize offset, VkDeviceSize size);
bool isLinearTiled() const {
return SkToBool(VK_IMAGE_TILING_LINEAR == fInfo.fImageTiling);
}
- bool isBorrowed() const { return fIsBorrowed; }
VkImageLayout currentLayout() const { return fInfo.fImageLayout; }
#include "SkAutoPixmapStorage.h"
#include "GrBackendSurface.h"
-#include "GrBackendTextureImageGenerator.h"
#include "GrBitmapTextureMaker.h"
#include "GrCaps.h"
#include "GrContext.h"
return nullptr;
}
-sk_sp<SkImage> SkImage::MakeCrossContextFromEncoded(GrContext* context, sk_sp<SkData> encoded,
- bool buildMips, SkColorSpace* dstColorSpace) {
- sk_sp<SkImage> codecImage = SkImage::MakeFromEncoded(std::move(encoded));
- if (!codecImage) {
- return nullptr;
- }
-
- // Some backends or drivers don't support (safely) moving resources between contexts
- if (!context || !context->caps()->crossContextTextureSupport()) {
- return codecImage;
- }
-
- // Turn the codec image into a GrTextureProxy
- GrImageTextureMaker maker(context, codecImage.get(), kDisallow_CachingHint);
- sk_sp<SkColorSpace> texColorSpace;
- GrSamplerParams params(SkShader::kClamp_TileMode,
- buildMips ? GrSamplerParams::kMipMap_FilterMode
- : GrSamplerParams::kBilerp_FilterMode);
- sk_sp<GrTextureProxy> proxy(maker.refTextureProxyForParams(params, dstColorSpace,
- &texColorSpace, nullptr));
- if (!proxy) {
- return codecImage;
- }
-
- sk_sp<GrTexture> texture(sk_ref_sp(proxy->instantiate(context->resourceProvider())));
- if (!texture) {
- return codecImage;
- }
-
- // Flush any writes or uploads
- context->contextPriv().prepareSurfaceForExternalIO(proxy.get());
-
- sk_sp<GrSemaphore> sema = context->getGpu()->prepareTextureForCrossContextUsage(texture.get());
-
- auto gen = GrBackendTextureImageGenerator::Make(std::move(texture), std::move(sema),
- codecImage->alphaType(),
- std::move(texColorSpace));
- return SkImage::MakeFromGenerator(std::move(gen));
-}
-
std::unique_ptr<SkCrossContextImageData> SkCrossContextImageData::MakeFromEncoded(
GrContext* context, sk_sp<SkData> encoded, SkColorSpace* dstColorSpace) {
sk_sp<SkImage> codecImage = SkImage::MakeFromEncoded(std::move(encoded));
static_cast<TextureReleaseChecker*>(self)->fReleaseCount++;
}
};
-
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SkImage_NewFromTextureRelease, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
ctxInfo.grContext()->getGpu()->deleteTestingOnlyBackendTexture(backendTexHandle);
}
-DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SkImage_MakeCrossContextRelease, reporter, ctxInfo) {
- sk_sp<SkData> data = GetResourceAsData("mandrill_128.png");
- SkASSERT(data.get());
-
- GrContext* ctx = ctxInfo.grContext();
-
- // We test three lifetime patterns for a single context:
- // 1) Create image, free image
- // 2) Create image, draw, flush, free image
- // 3) Create image, draw, free image, flush
- // ... and then repeat the last two patterns with drawing on a second* context:
- // 4) Create image, draw*, flush*, free image
- // 5) Create image, draw*, free iamge, flush*
-
- // Case #1: Create image, free image
- {
- sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
- refImg.reset(nullptr); // force a release of the image
- }
-
- SkImageInfo info = SkImageInfo::MakeN32Premul(128, 128);
- sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
- SkCanvas* canvas = surface->getCanvas();
-
- // Case #2: Create image, draw, flush, free image
- {
- sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
-
- canvas->drawImage(refImg, 0, 0);
- canvas->flush();
-
- refImg.reset(nullptr); // force a release of the image
- }
-
- // Case #3: Create image, draw, free image, flush
- {
- sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
-
- canvas->drawImage(refImg, 0, 0);
- refImg.reset(nullptr); // force a release of the image
-
- canvas->flush();
- }
-
- // Configure second context
- sk_gpu_test::TestContext* testContext = ctxInfo.testContext();
-
- GrContextFactory otherFactory;
- ContextInfo otherContextInfo = otherFactory.getContextInfo(pick_second_context_type(ctxInfo));
- GrContext* otherCtx = otherContextInfo.grContext();
- sk_gpu_test::TestContext* otherTestContext = otherContextInfo.testContext();
-
- surface = SkSurface::MakeRenderTarget(otherCtx, SkBudgeted::kNo, info);
- canvas = surface->getCanvas();
-
- // Case #4: Create image, draw*, flush*, free image
- {
- testContext->makeCurrent();
- sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
-
- otherTestContext->makeCurrent();
- canvas->drawImage(refImg, 0, 0);
- canvas->flush();
-
- testContext->makeCurrent();
- refImg.reset(nullptr); // force a release of the image
- }
-
- // Case #5: Create image, draw*, free image, flush*
- {
- testContext->makeCurrent();
- sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
-
- otherTestContext->makeCurrent();
- canvas->drawImage(refImg, 0, 0);
-
- testContext->makeCurrent();
- refImg.reset(nullptr); // force a release of the image
-
- otherTestContext->makeCurrent();
- canvas->flush();
- }
-
- // Case #6: Verify that only one context can be using the image at a time
- {
- testContext->makeCurrent();
- sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
-
- // Any context should be able to borrow the texture at this point
- sk_sp<SkColorSpace> texColorSpace;
- sk_sp<GrTextureProxy> proxy = as_IB(refImg)->asTextureProxyRef(
- ctx, GrSamplerParams::ClampNoFilter(), nullptr, &texColorSpace, nullptr);
- REPORTER_ASSERT(reporter, proxy);
-
- // But once it's borrowed, no other context should be able to borrow
- otherTestContext->makeCurrent();
- sk_sp<GrTextureProxy> otherProxy = as_IB(refImg)->asTextureProxyRef(
- otherCtx, GrSamplerParams::ClampNoFilter(), nullptr, &texColorSpace, nullptr);
- REPORTER_ASSERT(reporter, !otherProxy);
-
- // Original context (that's already borrowing) should be okay
- testContext->makeCurrent();
- sk_sp<GrTextureProxy> proxySecondRef = as_IB(refImg)->asTextureProxyRef(
- ctx, GrSamplerParams::ClampNoFilter(), nullptr, &texColorSpace, nullptr);
- REPORTER_ASSERT(reporter, proxySecondRef);
-
- // Releae all refs from the original context
- proxy.reset(nullptr);
- proxySecondRef.reset(nullptr);
-
- // Now we should be able to borrow the texture from the other context
- otherTestContext->makeCurrent();
- otherProxy = as_IB(refImg)->asTextureProxyRef(
- otherCtx, GrSamplerParams::ClampNoFilter(), nullptr, &texColorSpace, nullptr);
- REPORTER_ASSERT(reporter, otherProxy);
-
- // Release everything
- otherProxy.reset(nullptr);
- refImg.reset(nullptr);
- }
-}
-
static void check_images_same(skiatest::Reporter* reporter, const SkImage* a, const SkImage* b) {
if (a->width() != b->width() || a->height() != b->height()) {
ERRORF(reporter, "Images must have the same size");
sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore() override { return nullptr; }
void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush) override {}
void waitSemaphore(sk_sp<GrSemaphore> semaphore) override {}
- sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override { return nullptr; }
private:
void onResetContext(uint32_t resetBits) override {}