The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)
Change-Id: Ibac3a540fcb1967ceef571157d41c1937acfadf8
Reviewed-on: https://skia-review.googlesource.com/6977
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
} else {
vm.reset();
}
- SkMatrix tm;
- tm = vm;
- tm.postIDiv(2*S, 2*S);
- paint.addColorTextureProcessor(texture, nullptr, tm);
+ paint.addColorTextureProcessor(texture, nullptr, vm);
renderTargetContext->drawRect(clip, GrPaint(paint), GrAA::kNo, vm,
SkRect::MakeWH(2 * S, 2 * S));
}
SkTArray<SkMatrix> textureMatrices;
- textureMatrices.push_back().setIDiv(texture->width(), texture->height());
- textureMatrices.push_back() = textureMatrices[0];
- textureMatrices.back().postScale(1.5f, 0.85f);
- textureMatrices.push_back() = textureMatrices[0];
- textureMatrices.back().preRotate(45.f, texture->width() / 2.f, texture->height() / 2.f);
+ textureMatrices.push_back() = SkMatrix::I();
+ textureMatrices.push_back() = SkMatrix::MakeScale(1.5f, 0.85f);
+ textureMatrices.push_back();
+ textureMatrices.back().setRotate(45.f, texture->width() / 2.f, texture->height() / 2.f);
const SkIRect texelDomains[] = {
fBmp.bounds(),
*/
class GrCoordTransform : SkNoncopyable {
public:
- GrCoordTransform() { SkDEBUGCODE(fInProcessor = false); }
+ GrCoordTransform()
+ : fTexture(nullptr)
+ , fNormalize(false) {
+ SkDEBUGCODE(fInProcessor = false);
+ }
/**
* Create a transformation that maps [0, 1] to a texture's boundaries. The precision is inferred
GrCoordTransform(const GrTexture* texture, GrSamplerParams::FilterMode filter) {
SkASSERT(texture);
SkDEBUGCODE(fInProcessor = false);
- this->reset(texture, filter);
+ this->reset(SkMatrix::I(), texture, filter);
}
/**
this->reset(m, precision);
}
- void reset(const GrTexture* texture, GrSamplerParams::FilterMode filter) {
+ void reset(const SkMatrix&, const GrTexture*, GrSamplerParams::FilterMode filter,
+ bool normalize = true);
+
+ void reset(const SkMatrix& m, GrSLPrecision precision = kDefault_GrSLPrecision) {
SkASSERT(!fInProcessor);
- SkASSERT(texture);
- this->reset(MakeDivByTextureWHMatrix(texture), texture, filter);
+ fMatrix = m;
+ fTexture = nullptr;
+ fNormalize = false;
+ fReverseY = false;
+ fPrecision = precision;
}
- void reset(const SkMatrix&, const GrTexture*, GrSamplerParams::FilterMode filter);
- void reset(const SkMatrix& m, GrSLPrecision precision = kDefault_GrSLPrecision);
-
GrCoordTransform& operator= (const GrCoordTransform& that) {
SkASSERT(!fInProcessor);
fMatrix = that.fMatrix;
+ fTexture = that.fTexture;
+ fNormalize = that.fNormalize;
fReverseY = that.fReverseY;
fPrecision = that.fPrecision;
return *this;
return &fMatrix;
}
- bool operator==(const GrCoordTransform& that) const {
- return fMatrix.cheapEqualTo(that.fMatrix) &&
- fReverseY == that.fReverseY &&
- fPrecision == that.fPrecision;
+ bool hasSameEffectAs(const GrCoordTransform& that) const {
+ if (fNormalize != that.fNormalize ||
+ fReverseY != that.fReverseY ||
+ fPrecision != that.fPrecision ||
+ !fMatrix.cheapEqualTo(that.fMatrix)) {
+ return false;
+ }
+
+ if (fNormalize) {
+ SkASSERT(fTexture && that.fTexture);
+ return fTexture->width() == that.fTexture->width() &&
+ fTexture->height() == that.fTexture->height();
+ }
+
+ return true;
}
- bool operator!=(const GrCoordTransform& that) const { return !(*this == that); }
-
const SkMatrix& getMatrix() const { return fMatrix; }
+ const GrTexture* texture() const { return fTexture; }
+ bool normalize() const { return fNormalize; }
bool reverseY() const { return fReverseY; }
GrSLPrecision precision() const { return fPrecision; }
- /** Useful for effects that want to insert a texture matrix that is implied by the texture
- dimensions */
- static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) {
- SkASSERT(texture);
- SkMatrix mat;
- (void)mat.setIDiv(texture->width(), texture->height());
- return mat;
- }
-
private:
+ // The textures' effect is to optionally normalize the final matrix, so a blind
+ // equality check could be misleading
+ bool operator==(const GrCoordTransform& that) const;
+ bool operator!=(const GrCoordTransform& that) const;
+
SkMatrix fMatrix;
+ const GrTexture* fTexture;
+ bool fNormalize;
bool fReverseY;
GrSLPrecision fPrecision;
typedef SkNoncopyable INHERITED;
for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
GrPaint paint;
paint.setGammaCorrect(dstRenderTargetContext->isGammaCorrect());
- // TODO: this matrix relies on the final instantiated size of the texture. This
- // will have to be deferred for TextureProxys
- SkMatrix matrix;
- matrix.setIDiv(srcTexture->width(), srcTexture->height());
SkIRect dstRect(srcRect);
if (srcBounds && i == 1) {
SkRect domain = SkRect::Make(*srcBounds);
sk_sp<GrFragmentProcessor> fp(GrTextureDomainEffect::Make(
srcTexture.get(),
nullptr,
- matrix,
+ SkMatrix::I(),
domain,
GrTextureDomain::kDecal_Mode,
GrSamplerParams::kBilerp_FilterMode));
srcOffset.set(0, 0);
} else {
GrSamplerParams params(SkShader::kClamp_TileMode, GrSamplerParams::kBilerp_FilterMode);
- paint.addColorTextureProcessor(srcTexture.get(), nullptr, matrix, params);
+ paint.addColorTextureProcessor(srcTexture.get(), nullptr, SkMatrix::I(), params);
}
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
shrink_irect_by_2(&dstRect, i < scaleFactorX, i < scaleFactorY);
return nullptr;
}
- // TODO: this matrix relies on the final instantiated size of the texture. This
- // will have to be deferred for TextureProxys
- SkMatrix matrix;
- matrix.setIDiv(tex->width(), tex->height());
-
- paint.addColorTextureProcessor(tex.get(), nullptr, matrix, params);
+ paint.addColorTextureProcessor(tex.get(), nullptr, SkMatrix::I(), params);
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
SkIRect dstRect(srcRect);
const SkMatrix::MapPtsProc SkMatrix::gMapPtsProcs[] = {
SkMatrix::Identity_pts, SkMatrix::Trans_pts,
- SkMatrix::Scale_pts, SkMatrix::Scale_pts,
+ SkMatrix::Scale_pts, SkMatrix::Scale_pts,
SkMatrix::Affine_vpts, SkMatrix::Affine_vpts,
SkMatrix::Affine_vpts, SkMatrix::Affine_vpts,
// repeat the persp proc 8 times
bounds));
}
-static SkMatrix make_div_and_translate_matrix(GrTexture* texture, int x, int y) {
- SkMatrix matrix = GrCoordTransform::MakeDivByTextureWHMatrix(texture);
- matrix.preTranslate(SkIntToScalar(x), SkIntToScalar(y));
- return matrix;
-}
-
GrAlphaThresholdFragmentProcessor::GrAlphaThresholdFragmentProcessor(
GrTexture* texture,
sk_sp<GrColorSpaceXform> colorSpaceXform,
const SkIRect& bounds)
: fInnerThreshold(innerThreshold)
, fOuterThreshold(outerThreshold)
- , fImageCoordTransform(GrCoordTransform::MakeDivByTextureWHMatrix(texture), texture,
- GrSamplerParams::kNone_FilterMode)
+ , fImageCoordTransform(SkMatrix::I(), texture, GrSamplerParams::kNone_FilterMode)
, fImageTextureSampler(texture)
, fColorSpaceXform(std::move(colorSpaceXform))
- , fMaskCoordTransform(make_div_and_translate_matrix(maskTexture, -bounds.x(), -bounds.y()),
+ , fMaskCoordTransform(SkMatrix::MakeTrans(SkIntToScalar(-bounds.x()),
+ SkIntToScalar(-bounds.y())),
maskTexture,
GrSamplerParams::kNone_FilterMode)
, fMaskTextureSampler(maskTexture) {
sk_sp<GrFragmentProcessor> bgFP;
if (backgroundTex) {
- SkMatrix backgroundMatrix;
- backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height());
- backgroundMatrix.preTranslate(-SkIntToScalar(backgroundOffset.fX),
- -SkIntToScalar(backgroundOffset.fY));
+ SkMatrix backgroundMatrix = SkMatrix::MakeTrans(-SkIntToScalar(backgroundOffset.fX),
+ -SkIntToScalar(backgroundOffset.fY));
sk_sp<GrColorSpaceXform> bgXform =
GrColorSpaceXform::Make(background->getColorSpace(), outputProperties.colorSpace());
bgFP = GrTextureDomainEffect::Make(
}
if (foregroundTex) {
- SkMatrix foregroundMatrix;
- foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height());
- foregroundMatrix.preTranslate(-SkIntToScalar(foregroundOffset.fX),
- -SkIntToScalar(foregroundOffset.fY));
+ SkMatrix foregroundMatrix = SkMatrix::MakeTrans(-SkIntToScalar(foregroundOffset.fX),
+ -SkIntToScalar(foregroundOffset.fY));
sk_sp<GrColorSpaceXform> fgXform =
GrColorSpaceXform::Make(foreground->getColorSpace(), outputProperties.colorSpace());
sk_sp<GrFragmentProcessor> foregroundFP;
if (!isNormalBlur) {
GrPaint paint;
- SkMatrix matrix;
- matrix.setIDiv(src->width(), src->height());
// Blend pathTexture over blurTexture.
- paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(src, nullptr, matrix));
+ paint.addCoverageFragmentProcessor(
+ GrSimpleTextureEffect::Make(src, nullptr, SkMatrix::I()));
if (kInner_SkBlurStyle == fBlurStyle) {
// inner: dst = dst * src
paint.setCoverageSetOpXPFactory(SkRegion::kIntersect_Op);
return nullptr;
}
- SkMatrix offsetMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(displTexture.get());
- offsetMatrix.preTranslate(SkIntToScalar(colorOffset.fX - displOffset.fX),
- SkIntToScalar(colorOffset.fY - displOffset.fY));
+ SkMatrix offsetMatrix = SkMatrix::MakeTrans(SkIntToScalar(colorOffset.fX - displOffset.fX),
+ SkIntToScalar(colorOffset.fY - displOffset.fY));
SkColorSpace* colorSpace = ctx.outputProperties().colorSpace();
sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(color->getColorSpace(),
colorSpace);
const SkMatrix& matrix,
BoundaryMode boundaryMode,
const SkIRect* srcBounds)
- : INHERITED(texture, nullptr, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
+ : INHERITED(texture, nullptr, SkMatrix::I())
, fLight(light)
, fSurfaceScale(surfaceScale)
, fFilterMatrix(matrix)
float yInvZoom,
float xInvInset,
float yInvInset)
- : INHERITED(texture, std::move(colorSpaceXform),
- GrCoordTransform::MakeDivByTextureWHMatrix(texture))
+ : INHERITED(texture, std::move(colorSpaceXform), SkMatrix::I())
, fBounds(bounds)
, fXOffset(xOffset)
, fYOffset(yOffset)
bool stitchTiles() const { return fStitchTiles; }
const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency; }
int numOctaves() const { return fNumOctaves; }
- const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
private:
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
GrTexture* permutationsTexture, GrTexture* noiseTexture,
const SkMatrix& matrix)
: fType(type)
+ , fCoordTransform(matrix)
, fNumOctaves(numOctaves)
, fStitchTiles(stitchTiles)
, fPermutationsSampler(permutationsTexture)
this->initClassID<GrPerlinNoiseEffect>();
this->addTextureSampler(&fPermutationsSampler);
this->addTextureSampler(&fNoiseSampler);
- fCoordTransform.reset(matrix);
this->addCoordTransform(&fCoordTransform);
}
sk_sp<GrFragmentProcessor> bgFP;
if (backgroundTex) {
- SkMatrix backgroundMatrix;
- backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height());
- backgroundMatrix.preTranslate(-SkIntToScalar(backgroundOffset.fX),
- -SkIntToScalar(backgroundOffset.fY));
+ SkMatrix backgroundMatrix = SkMatrix::MakeTrans(-SkIntToScalar(backgroundOffset.fX),
+ -SkIntToScalar(backgroundOffset.fY));
sk_sp<GrColorSpaceXform> bgXform = GrColorSpaceXform::Make(background->getColorSpace(),
outputProperties.colorSpace());
bgFP = GrTextureDomainEffect::Make(
}
if (foregroundTex) {
- SkMatrix foregroundMatrix;
- foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height());
- foregroundMatrix.preTranslate(-SkIntToScalar(foregroundOffset.fX),
- -SkIntToScalar(foregroundOffset.fY));
+ SkMatrix foregroundMatrix = SkMatrix::MakeTrans(-SkIntToScalar(foregroundOffset.fX),
+ -SkIntToScalar(foregroundOffset.fY));
sk_sp<GrColorSpaceXform> fgXform = GrColorSpaceXform::Make(foreground->getColorSpace(),
outputProperties.colorSpace());
sk_sp<GrFragmentProcessor> foregroundFP;
fRow = fAtlas->lockRow(bitmap);
if (-1 != fRow) {
fYCoord = fAtlas->getYOffset(fRow)+SK_ScalarHalf*fAtlas->getNormalizedTexelHeight();
- fCoordTransform.reset(*args.fMatrix, fAtlas->getTexture(), params.filterMode());
+ // This is 1/2 places where auto-normalization is disabled
+ fCoordTransform.reset(*args.fMatrix, fAtlas->getTexture(),
+ params.filterMode(), false);
fTextureSampler.reset(fAtlas->getTexture(), params);
} else {
sk_sp<GrTexture> texture(GrRefCachedBitmapTexture(args.fContext, bitmap, params));
if (!texture) {
return;
}
- fCoordTransform.reset(*args.fMatrix, texture.get(), params.filterMode());
+ // This is 2/2 places where auto-normalization is disabled
+ fCoordTransform.reset(*args.fMatrix, texture.get(), params.filterMode(), false);
fTextureSampler.reset(texture.get(), params);
fYCoord = SK_ScalarHalf;
}
return false;
}
- SkMatrix matrix;
- matrix.setTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop));
- // TODO: this divide relies on the instantiated texture's size!
- matrix.postIDiv(maskTex->width(), maskTex->height());
+ SkMatrix matrix = SkMatrix::MakeTrans(-SkIntToScalar(maskRect.fLeft),
+ -SkIntToScalar(maskRect.fTop));
matrix.preConcat(viewMatrix);
paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(maskTex, nullptr, matrix));
SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0);
if (tempTexture) {
sk_sp<GrFragmentProcessor> fp;
- SkMatrix textureMatrix;
- textureMatrix.setIDiv(tempTexture->width(), tempTexture->height());
if (applyPremulToSrc) {
- fp = this->createUPMToPMEffect(tempTexture.get(), tempDrawInfo.fSwizzle, textureMatrix);
+ fp = this->createUPMToPMEffect(tempTexture.get(), tempDrawInfo.fSwizzle, SkMatrix::I());
// If premultiplying was the only reason for the draw, fall back to a straight write.
if (!fp) {
if (GrGpu::kCallerPrefersDraw_DrawPreference == drawPreference) {
if (!fp) {
fp = GrConfigConversionEffect::Make(tempTexture.get(), tempDrawInfo.fSwizzle,
GrConfigConversionEffect::kNone_PMConversion,
- textureMatrix);
+ SkMatrix::I());
if (!fp) {
return false;
}
tempDrawInfo.fTempSurfaceDesc.fSampleCnt,
tempDrawInfo.fTempSurfaceDesc.fOrigin);
if (tempRTC) {
- SkMatrix textureMatrix;
- textureMatrix.setTranslate(SkIntToScalar(left), SkIntToScalar(top));
- textureMatrix.postIDiv(src->width(), src->height());
+ SkMatrix textureMatrix = SkMatrix::MakeTrans(SkIntToScalar(left), SkIntToScalar(top));
sk_sp<GrFragmentProcessor> fp;
if (unpremul) {
fp = this->createPMToUPMEffect(src->asTexture(), tempDrawInfo.fSwizzle,
#include "GrGpu.h"
void GrCoordTransform::reset(const SkMatrix& m, const GrTexture* texture,
- GrSamplerParams::FilterMode filter) {
+ GrSamplerParams::FilterMode filter, bool normalize) {
SkASSERT(texture);
SkASSERT(!fInProcessor);
fMatrix = m;
+ fTexture = texture;
+ fNormalize = normalize;
fReverseY = kBottomLeft_GrSurfaceOrigin == texture->origin();
// Always start at kDefault. Then if precisions differ we see if the precision needs to be
}
}
-void GrCoordTransform::reset(const SkMatrix& m, GrSLPrecision precision) {
- SkASSERT(!fInProcessor);
- fMatrix = m;
- fReverseY = false;
- fPrecision = precision;
-}
}
int count = this->numCoordTransforms();
for (int i = 0; i < count; ++i) {
- if (this->coordTransform(i) != that.coordTransform(i)) {
+ if (!this->coordTransform(i).hasSameEffectAs(that.coordTransform(i))) {
return false;
}
}
// We use device coords to compute the texture coordinates. We take the device coords and apply
// a translation so that the top-left of the device bounds maps to 0,0, and then a scaling
// matrix to normalized coords.
- SkMatrix maskMatrix;
- maskMatrix.setIDiv(texture->width(), texture->height());
- maskMatrix.preTranslate(SkIntToScalar(-textureOriginInDeviceSpace.fX),
- SkIntToScalar(-textureOriginInDeviceSpace.fY));
+ SkMatrix maskMatrix = SkMatrix::MakeTrans(SkIntToScalar(-textureOriginInDeviceSpace.fX),
+ SkIntToScalar(-textureOriginInDeviceSpace.fY));
maskMatrix.preConcat(viewMatrix);
std::unique_ptr<GrDrawOp> op = GrRectOpFactory::MakeNonAAFill(paint.getColor(), SkMatrix::I(),
dstRect, nullptr, &invert);
}
SkASSERT(kNoDomain_DomainMode == domainMode ||
(domain.fLeft <= domain.fRight && domain.fTop <= domain.fBottom));
- textureMatrix.postIDiv(texture->width(), texture->height());
sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(fColorSpace,
dstColorSpace);
return CreateFragmentProcessorForDomainAndFilter(texture.get(), std::move(colorSpaceXform),
texture->width(), texture->height(),
nullptr, fmForDetermineDomain, &domain);
SkASSERT(kTightCopy_DomainMode != domainMode);
- SkMatrix normalizedTextureMatrix = textureMatrix;
- normalizedTextureMatrix.postIDiv(texture->width(), texture->height());
sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(texColorSpace.get(),
dstColorSpace);
return CreateFragmentProcessorForDomainAndFilter(texture.get(), std::move(colorSpaceXform),
- normalizedTextureMatrix, domainMode, domain,
+ textureMatrix, domainMode, domain,
filterOrNullForBicubic);
}
SkRect localRect;
if (subset) {
- SkScalar sx = SK_Scalar1 / inputTexture->width();
- SkScalar sy = SK_Scalar1 / inputTexture->height();
-
localRect = SkRect::Make(*subset);
- localRect.fLeft *= sx;
- localRect.fTop *= sy;
- localRect.fRight *= sx;
- localRect.fBottom *= sy;
} else {
- localRect = SkRect::MakeWH(1.f, 1.f);
+ localRect = SkRect::MakeWH(inputTexture->width(), inputTexture->height());
}
SkRect dstRect = SkRect::MakeIWH(copyParams.fWidth, copyParams.fHeight);
static bool convert_texture(GrTexture* src, GrRenderTargetContext* dst, int dstW, int dstH,
SkYUVColorSpace colorSpace, MakeFPProc proc) {
- SkScalar xScale = SkIntToScalar(src->width()) / dstW / src->width();
- SkScalar yScale = SkIntToScalar(src->height()) / dstH / src->height();
+ SkScalar xScale = SkIntToScalar(src->width()) / dstW;
+ SkScalar yScale = SkIntToScalar(src->height()) / dstH;
GrSamplerParams::FilterMode filter;
if (dstW == src->width() && dstW == src->height()) {
filter = GrSamplerParams::kNone_FilterMode;
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth,
- yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
+ yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), r);
sk_sp<GrColorSpaceXform> colorSpaceXform =
GrColorSpaceXform::Make(bitmap.colorSpace(), fRenderTargetContext->getColorSpace());
- SkScalar iw = 1.f / texture->width();
- SkScalar ih = 1.f / texture->height();
-
- SkMatrix texMatrix;
// Compute a matrix that maps the rect we will draw to the src rect.
- texMatrix.setRectToRect(dstRect, srcRect, SkMatrix::kFill_ScaleToFit);
- texMatrix.postScale(iw, ih);
+ SkMatrix texMatrix = SkMatrix::MakeRectToRect(dstRect, srcRect, SkMatrix::kFill_ScaleToFit);
// Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
// the rest from the SkPaint.
SkMatrix::I(),
SkRect::Make(SkIRect::MakeXYWH(
left + offset.fX, top + offset.fY, subset.width(), subset.height())),
- SkRect::MakeXYWH(SkIntToScalar(subset.fLeft) / texture->width(),
- SkIntToScalar(subset.fTop) / texture->height(),
- SkIntToScalar(subset.width()) / texture->width(),
- SkIntToScalar(subset.height()) / texture->height()));
+ SkRect::Make(subset));
}
void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
Gr1DKernelEffect(GrTexture* texture,
Direction direction,
int radius)
- : INHERITED(texture, nullptr, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
+ : INHERITED(texture, nullptr, SkMatrix::I())
, fDirection(direction)
, fRadius(radius) {}
static const SkShader::TileMode kClampClamp[] =
{ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode };
return GrBicubicEffect::Make(d->fTextures[texIdx], colorSpaceXform,
- GrCoordTransform::MakeDivByTextureWHMatrix(d->fTextures[texIdx]),
- kClampClamp);
+ SkMatrix::I(), kClampClamp);
}
//////////////////////////////////////////////////////////////////////////////
*upmToPMRule = kConversionRules[i][1];
static const SkRect kDstRect = SkRect::MakeIWH(kSize, kSize);
- static const SkRect kSrcRect = SkRect::MakeIWH(1, 1);
+ static const SkRect kSrcRect = SkRect::MakeIWH(kSize, kSize);
// We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
// from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data.
// We then verify that two reads produced the same values.
const SkIPoint& kernelOffset,
GrTextureDomain::Mode tileMode,
bool convolveAlpha)
- : INHERITED(texture, nullptr, GrCoordTransform::MakeDivByTextureWHMatrix(texture)),
+ : INHERITED(texture, nullptr, SkMatrix::I()),
fKernelSize(kernelSize),
fGain(SkScalarToFloat(gain)),
fBias(SkScalarToFloat(bias) / 255.0f),
GrTexture* vTexture, const SkISize sizes[3],
SkYUVColorSpace colorSpace, bool nv12) {
SkScalar w[3], h[3];
- w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width());
- h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height());
- w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width());
- h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height());
- w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width());
- h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height());
- SkMatrix yuvMatrix[3];
- yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
- yuvMatrix[1] = yuvMatrix[0];
- yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
- yuvMatrix[2] = yuvMatrix[0];
- yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
+ w[0] = SkIntToScalar(sizes[0].fWidth);
+ h[0] = SkIntToScalar(sizes[0].fHeight);
+ w[1] = SkIntToScalar(sizes[1].fWidth);
+ h[1] = SkIntToScalar(sizes[1].fHeight);
+ w[2] = SkIntToScalar(sizes[2].fWidth);
+ h[2] = SkIntToScalar(sizes[2].fHeight);
+ const SkMatrix yuvMatrix[3] = {
+ SkMatrix::I(),
+ SkMatrix::MakeScale(w[1] / w[0], h[1] / h[0]),
+ SkMatrix::MakeScale(w[2] / w[0], h[2] / h[0])
+ };
GrSamplerParams::FilterMode uvFilterMode =
((sizes[1].fWidth != sizes[0].fWidth) ||
(sizes[1].fHeight != sizes[0].fHeight) ||
const GrCoordTransform& coordTransform) {
SkMatrix combined;
combined.setConcat(coordTransform.getMatrix(), localMatrix);
+ if (coordTransform.normalize()) {
+ SkASSERT(coordTransform.texture());
+ combined.postIDiv(coordTransform.texture()->width(), coordTransform.texture()->height());
+ }
+
if (coordTransform.reverseY()) {
// combined.postScale(1,-1);
// combined.postTranslate(0,1);
#include "effects/GrSimpleTextureEffect.h"
sk_sp<GrFragmentProcessor> SkImageShader::asFragmentProcessor(const AsFPArgs& args) const {
- SkMatrix matrix;
- matrix.setIDiv(fImage->width(), fImage->height());
SkMatrix lmInverse;
if (!this->getLocalMatrix().invert(&lmInverse)) {
}
lmInverse.postConcat(inv);
}
- matrix.preConcat(lmInverse);
SkShader::TileMode tm[] = { fTileModeX, fTileModeY };
args.fDstColorSpace);
sk_sp<GrFragmentProcessor> inner;
if (doBicubic) {
- inner = GrBicubicEffect::Make(texture.get(), std::move(colorSpaceXform), matrix, tm);
+ inner = GrBicubicEffect::Make(texture.get(), std::move(colorSpaceXform), lmInverse, tm);
} else {
inner = GrSimpleTextureEffect::Make(texture.get(), std::move(colorSpaceXform),
- matrix, params);
+ lmInverse, params);
}
if (GrPixelConfigIsAlphaOnly(texture->config())) {
};
for (auto filter : kNamedFilters) {
- SkMatrix m;
- m.setIDiv(kS, kS);
- sk_sp<GrFragmentProcessor> fp(GrSimpleTextureEffect::Make(texture.get(), nullptr, m,
+ sk_sp<GrFragmentProcessor> fp(GrSimpleTextureEffect::Make(texture.get(), nullptr,
+ SkMatrix::I(),
filter.fMode));
REPORTER_ASSERT(reporter, fp);
if (!fp) {
context->makeRenderTargetContext(SkBackingFit::kExact, rectangleTexture->width(),
rectangleTexture->height(), rectangleTexture->config(),
nullptr));
- SkMatrix m;
- m.setIDiv(rectangleTexture->width(), rectangleTexture->height());
for (auto filter : {GrSamplerParams::kNone_FilterMode,
GrSamplerParams::kBilerp_FilterMode,
GrSamplerParams::kMipMap_FilterMode}) {
rtContext->clear(nullptr, 0xDDCCBBAA, true);
- sk_sp<GrFragmentProcessor> fp(GrSimpleTextureEffect::Make(rectangleTexture,
- nullptr, m, filter));
+ sk_sp<GrFragmentProcessor> fp(GrSimpleTextureEffect::Make(rectangleTexture, nullptr,
+ SkMatrix::I(), filter));
GrPaint paint;
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
paint.addColorFragmentProcessor(std::move(fp));
GrPaint paint;
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
GrSamplerParams mipMapParams(SkShader::kRepeat_TileMode, GrSamplerParams::kMipMap_FilterMode);
- paint.addColorTextureProcessor(texture.get(), nullptr, SkMatrix::MakeScale(0.5f), mipMapParams);
+ paint.addColorTextureProcessor(texture.get(), nullptr, SkMatrix::MakeScale(rtS), mipMapParams);
// 1) Draw texture to S32 surface (should generate/use sRGB mips)
paint.setGammaCorrect(true);