These restrictions existed because intel_miptree_blit couldn't handle
surfaces bigger than 32k. How that we're chopping blits up into chunks, it
can handle any size we throw at it so we can get rid of this restriction.
This improves the terrain tests in synmark by 25-30% on my Sky Lake gt3.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reported-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
if (minimum_pitch < 64)
return I915_TILING_NONE;
- if (ALIGN(minimum_pitch, 512) >= 32768 ||
- mt->total_width >= 32768 || mt->total_height >= 32768) {
+ if (ALIGN(minimum_pitch, 512) >= 32768) {
perf_debug("%dx%d miptree too large to blit, falling back to untiled",
mt->total_width, mt->total_height);
return I915_TILING_NONE;
can_blit_slice(struct intel_mipmap_tree *mt,
unsigned int level, unsigned int slice)
{
- uint32_t image_x;
- uint32_t image_y;
- intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y);
- if (image_x >= 32768 || image_y >= 32768)
- return false;
-
/* See intel_miptree_blit() for details on the 32k pitch limit. */
if (mt->pitch >= 32768)
return false;