Fixes:
* Correctly count and propagate preload signal with GROUP.
+ * Fix rotation with fixed point.
Changes since Edje 1.0.0:
-------------------------
}
params->map.center.z = 0;
- params->map.rotation.x = TO_DOUBLE(desc->map.rot.x);
- params->map.rotation.y = TO_DOUBLE(desc->map.rot.y);
- params->map.rotation.z = TO_DOUBLE(desc->map.rot.z);
+ params->map.rotation.x = desc->map.rot.x;
+ params->map.rotation.y = desc->map.rot.y;
+ params->map.rotation.z = desc->map.rot.z;
if (light)
{
}
evas_map_util_3d_rotate(map,
- pf->map.rotation.x, pf->map.rotation.y, pf->map.rotation.z,
+ TO_DOUBLE(pf->map.rotation.x), TO_DOUBLE(pf->map.rotation.y), TO_DOUBLE(pf->map.rotation.z),
pf->map.center.x, pf->map.center.y, pf->map.center.z);
// calculate light color & position etc. if there is one