#include <QtGui/QOpenGLContext>
#include <QtGui/private/qguiapplication_p.h>
-#include <QtGui/qplatformintegration_qpa.h>
+#include <qpa/qplatformintegration.h>
#include <QtQml/private/qqmlglobal_p.h>
#include <QtQuick/private/qsgtexture_p.h>
#include <QtGui/private/qguiapplication_p.h>
-#include <QtGui/QPlatformIntegration>
+#include <qpa/qplatformintegration.h>
-#include <QtGui/qplatformsharedgraphicscache_qpa.h>
+#include <qpa/qplatformsharedgraphicscache.h>
#include <private/qobject_p.h>
#include <qmutex.h>
#include <QtCore/qhash.h>
#include <QtCore/qthread.h>
-#include <QtGui/qplatformsharedgraphicscache_qpa.h>
+#include <qpa/qplatformsharedgraphicscache.h>
#include <QtQuick/qquickcanvas.h>
#include <QtQml/qqmlexpression.h>
#include <QtGui/qwindowsysteminterface_qpa.h>
-#include <QtGui/qplatformdrag_qpa.h>
+#include <qpa/qplatformdrag.h>
template <typename T> static T evaluate(QObject *scope, const QString &expression)
{
**
****************************************************************************/
-#include <qplatforminputcontext_qpa.h>
+#include <qpa/qplatforminputcontext.h>
#include <QtGui/QInputMethod>
class PlatformInputContext : public QPlatformInputContext