}
}
-const bool Retina::_convertCvMat2ValarrayBuffer(const cv::Mat inputMatToConvert, std::valarray<float> &outputValarrayMatrix)
+const bool Retina::_convertCvMat2ValarrayBuffer(const cv::Mat inputFrame, std::valarray<float> &outputValarrayMatrix)
{
// first check input consistency
- if (inputMatToConvert.empty())
+ if (inputFrame.empty())
throw cv::Exception(-1, "Retina cannot be applied, input buffer is empty", "Retina::run", "Retina.h", 0);
// retreive color mode from image input
- bool colorMode = inputMatToConvert.channels() >=3;
+ bool colorMode = inputFrame.channels() >=3;
// convert to float AND fill the valarray buffer
const int dsttype = CV_32F; // output buffer is float format
+
+ // buffer format conversion... will be removed soon but WAITING for code error correction
+ cv::Mat inputMatToConvert;
+ inputFrame.convertTo(inputMatToConvert, dsttype);
+
if (colorMode)
{
// create a cv::Mat table (for RGB planes)