For now, do not use Evas_Canvas3D in multi output context, it won't work.
The update code for Evas_Canvas3D_Node might trigger rendering logic, which
is opposite to what the scene graph logic should do. It require to much
reshuffle around to handle that case at the moment. So I am just adding a
warning.
eina_hash_foreach(pd->materials, _texture_material_change_notify, obj);
}
+/* FIXME: This code is problematic as it actually does rendering and rely on the output before we start rendering. */
EOLIAN static void
_evas_canvas3d_texture_evas_canvas3d_object_update_notify(Eo *obj, Evas_Canvas3D_Texture_Data *pd)
{