This should help with NGG streamout performance, which is limited by
the workgroup size (it should be as large as possible).
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21403>
const unsigned max_verts_per_prim = u_vertices_per_prim(input_prim);
const unsigned min_verts_per_prim = gs_stage == MESA_SHADER_GEOMETRY ? max_verts_per_prim : 1;
- /* All these are in dwords: */
- /* GE can only use 8K dwords (32KB) of LDS per workgroup.
- */
- const unsigned max_lds_size = 8 * 1024 - gfx10_ngg_get_scratch_dw_size(shader);
+ /* All these are in dwords. The maximum is 16K dwords (64KB) of LDS per workgroup. */
+ const unsigned max_lds_size = 16 * 1024 - gfx10_ngg_get_scratch_dw_size(shader);
const unsigned target_lds_size = max_lds_size;
unsigned esvert_lds_size = 0;
unsigned gsprim_lds_size = 0;