main: Fake entry point for glClearNamedFramebufferuiv.
authorLaura Ekstrand <laura@jlekstrand.net>
Thu, 5 Feb 2015 21:30:50 +0000 (13:30 -0800)
committerFredrik Höglund <fredrik@kde.org>
Thu, 14 May 2015 13:48:15 +0000 (15:48 +0200)
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model.  Moreover, the OpenGL spec for ClearBuffer is also very
complicated.  At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
src/mapi/glapi/gen/ARB_direct_state_access.xml
src/mesa/main/clear.c
src/mesa/main/clear.h
src/mesa/main/tests/dispatch_sanity.cpp

index c793c9e..95fda96 100644 (file)
       <param name="value" type="const GLint *" />
    </function>
 
+   <function name="ClearNamedFramebufferuiv" offset="assign">
+      <param name="framebuffer" type="GLuint" />
+      <param name="buffer" type="GLenum" />
+      <param name="drawbuffer" type="GLint" />
+      <param name="value" type="const GLuint *" />
+   </function>
+
    <function name="BlitNamedFramebuffer" offset="assign">
       <param name="readFramebuffer" type="GLuint" />
       <param name="drawFramebuffer" type="GLuint" />
index 4e029cf..05bbf15 100644 (file)
@@ -492,6 +492,24 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
 
 
 /**
+ * The ClearBuffer framework is so complicated and so riddled with the
+ * assumption that the framebuffer is bound that, for now, we will just fake
+ * direct state access clearing for the user.
+ */
+void GLAPIENTRY
+_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
+                               GLint drawbuffer, const GLuint *value)
+{
+   GLint oldfb;
+
+   _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
+   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
+   _mesa_ClearBufferuiv(buffer, drawbuffer, value);
+   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
+}
+
+
+/**
  * New in GL 3.0
  * Clear fixed-pt or float color buffer or depth buffer (not stencil).
  */
index d0b6133..b74c227 100644 (file)
@@ -59,6 +59,10 @@ extern void GLAPIENTRY
 _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
 
 extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
+                               GLint drawbuffer, const GLuint *value);
+
+extern void GLAPIENTRY
 _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
 
 extern void GLAPIENTRY
index 149c8b4..60d0fe9 100644 (file)
@@ -987,6 +987,7 @@ const struct function gl_core_functions_possible[] = {
    { "glInvalidateNamedFramebufferSubData", 45, -1 },
    { "glInvalidateNamedFramebufferData", 45, -1 },
    { "glClearNamedFramebufferiv", 45, -1 },
+   { "glClearNamedFramebufferuiv", 45, -1 },
    { "glBlitNamedFramebuffer", 45, -1 },
    { "glCheckNamedFramebufferStatus", 45, -1 },
    { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },