int getNestLevel() const { return fNestLevel; }
- virtual int save(SaveFlags flags = kMatrixClip_SaveFlag) SK_OVERRIDE;
+ virtual int save(SaveFlags) SK_OVERRIDE;
virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
- SaveFlags flags = kARGB_ClipLayer_SaveFlag) SK_OVERRIDE;
+ SaveFlags) SK_OVERRIDE;
virtual void restore() SK_OVERRIDE;
virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE;
virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE;
virtual bool clipRegion(const SkRegion& deviceRgn,
- SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
+ SkRegion::Op) SK_OVERRIDE;
virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
virtual void drawRect(const SkRect& rect, const SkPaint& paint) SK_OVERRIDE;
virtual void drawPath(const SkPath& path, const SkPaint& paint) SK_OVERRIDE;
virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
- const SkPaint* paint = NULL) SK_OVERRIDE;
+ const SkPaint* paint) SK_OVERRIDE;
virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
- const SkRect& dst, const SkPaint* paint = NULL) SK_OVERRIDE;
+ const SkRect& dst, const SkPaint* paint) SK_OVERRIDE;
virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
- const SkPaint* paint = NULL) SK_OVERRIDE;
+ const SkPaint* paint) SK_OVERRIDE;
virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
- const SkPaint* paint = NULL) SK_OVERRIDE;
+ const SkPaint* paint) SK_OVERRIDE;
virtual void drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint) SK_OVERRIDE;
virtual void drawPosText(const void* text, size_t byteLength,
///////////////////////////////////////////////////////////////////////////
// These are forwarded to the N canvases we're referencing
- virtual int save(SaveFlags flags = kMatrixClip_SaveFlag);
- virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
- SaveFlags flags = kARGB_ClipLayer_SaveFlag);
- virtual void restore();
- virtual bool translate(SkScalar dx, SkScalar dy);
- virtual bool scale(SkScalar sx, SkScalar sy);
- virtual bool rotate(SkScalar degrees);
- virtual bool skew(SkScalar sx, SkScalar sy);
- virtual bool concat(const SkMatrix& matrix);
- virtual void setMatrix(const SkMatrix& matrix);
+ virtual int save(SaveFlags) SK_OVERRIDE;
+ virtual int saveLayer(const SkRect* bounds, const SkPaint*,
+ SaveFlags) SK_OVERRIDE;
+ virtual void restore() SK_OVERRIDE;
+ virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
+ virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
+ virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
+ virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
+ virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
+ virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE;
virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE;
virtual bool clipRegion(const SkRegion& deviceRgn,
- SkRegion::Op op = SkRegion::kIntersect_Op);
+ SkRegion::Op) SK_OVERRIDE;
- virtual void drawPaint(const SkPaint& paint);
+ virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
- const SkPaint& paint);
- virtual void drawRect(const SkRect& rect, const SkPaint& paint);
- virtual void drawPath(const SkPath& path, const SkPaint& paint);
+ const SkPaint&) SK_OVERRIDE;
+ virtual void drawRect(const SkRect& rect, const SkPaint&) SK_OVERRIDE;
+ virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE;
virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
- const SkPaint* paint = NULL);
+ const SkPaint*) SK_OVERRIDE;
virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
- const SkRect& dst, const SkPaint* paint = NULL);
+ const SkRect& dst, const SkPaint*) SK_OVERRIDE;
virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
- const SkPaint* paint = NULL);
+ const SkPaint*) SK_OVERRIDE;
virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
- const SkPaint* paint = NULL);
+ const SkPaint*) SK_OVERRIDE;
virtual void drawText(const void* text, size_t byteLength, SkScalar x,
- SkScalar y, const SkPaint& paint);
+ SkScalar y, const SkPaint&) SK_OVERRIDE;
virtual void drawPosText(const void* text, size_t byteLength,
- const SkPoint pos[], const SkPaint& paint);
+ const SkPoint pos[], const SkPaint&) SK_OVERRIDE;
virtual void drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY,
- const SkPaint& paint);
+ const SkPaint&) SK_OVERRIDE;
virtual void drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix,
- const SkPaint& paint);
- virtual void drawPicture(SkPicture&);
+ const SkPaint&) SK_OVERRIDE;
+ virtual void drawPicture(SkPicture&) SK_OVERRIDE;
virtual void drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
- const SkPaint& paint);
+ const SkPaint&) SK_OVERRIDE;
- virtual SkBounder* setBounder(SkBounder* bounder);
- virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter);
+ virtual SkBounder* setBounder(SkBounder*) SK_OVERRIDE;
+ virtual SkDrawFilter* setDrawFilter(SkDrawFilter*) SK_OVERRIDE;
private:
SkTDArray<SkCanvas*> fList;