[Why]
A loop inside of build_evenly_distributed_points function that traverse through
the array of points become an infinite loop when m_GammaUpdates does not
get assigned to any value.
[How]
In DMColor, clear m_gammaIsValid bit just before writting all Zeromem for
m_GammaUpdates, to prevent calling build_evenly_distributed_points
before m_GammaUpdates gets assigned to some value.
Signed-off-by: Su Sung Chung <Su.Chung@amd.com>
Reviewed-by: Aric Cyr <Aric.Cyr@amd.com>
Acked-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
struct dividers dividers)
{
struct gamma_pixel *p = points;
- struct gamma_pixel *p_last = p + numberof_points - 1;
+ struct gamma_pixel *p_last;
uint32_t i = 0;
+ // This function should not gets called with 0 as a parameter
+ ASSERT(numberof_points > 0);
+ p_last = p + numberof_points - 1;
+
do {
struct fixed31_32 value = dc_fixpt_from_fraction(i,
numberof_points - 1);
++p;
++i;
- } while (i != numberof_points);
+ } while (i < numberof_points);
p->r = dc_fixpt_div(p_last->r, dividers.divider1);
p->g = dc_fixpt_div(p_last->g, dividers.divider1);