<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="r32i_r32f">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="r32i_rgb9_e5">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="r32ui_rgb9_e5">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rg16i_r32f">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rg16i_rgb9_e5">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rg16ui_rgb9_e5">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba8_rgb9_e5">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba8i_rgb9_e5">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba8ui_rgb9_e5">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgb10_a2ui_r32f">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgb10_a2ui_rgb9_e5">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgb10_a2_rgb9_e5">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="srgb8_alpha8_r32ui">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="srgb8_alpha8_rg16f">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="srgb8_alpha8_rg16ui">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="srgb8_alpha8_rgba8">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="srgb8_alpha8_rgba8i">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="renderbuffer_to_texture2d">
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture3d">
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="srgb8_alpha8_rgba8ui">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="srgb8_alpha8_r11f_g11f_b10f">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="srgb8_alpha8_rgb10_a2">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="srgb8_alpha8_srgb8_alpha8">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="renderbuffer_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="renderbuffer_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="renderbuffer_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="srgb8_alpha8_rgb9_e5">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgb9_e5_rgb9_e5">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="srgb8_rgb8i">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_rg11_eac">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_srgb8_alpha8_astc_5x4_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_srgb8_alpha8_astc_5x5_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_srgb8_alpha8_astc_6x5_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_srgb8_alpha8_astc_6x6_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_srgb8_alpha8_astc_8x5_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_srgb8_alpha8_astc_8x6_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_srgb8_alpha8_astc_8x8_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_srgb8_alpha8_astc_10x5_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_srgb8_alpha8_astc_10x6_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_srgb8_alpha8_astc_10x8_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_srgb8_alpha8_astc_10x10_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_srgb8_alpha8_astc_12x10_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32ui_srgb8_alpha8_astc_12x12_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_rgba8_etc2_eac">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_rg11_eac">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_srgb8_alpha8_astc_5x4_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_srgb8_alpha8_astc_5x5_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_srgb8_alpha8_astc_6x5_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_srgb8_alpha8_astc_6x6_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_srgb8_alpha8_astc_8x5_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_srgb8_alpha8_astc_8x6_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_srgb8_alpha8_astc_8x8_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_srgb8_alpha8_astc_10x5_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_srgb8_alpha8_astc_10x6_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_srgb8_alpha8_astc_10x8_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_srgb8_alpha8_astc_10x10_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_srgb8_alpha8_astc_12x10_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="rgba32i_srgb8_alpha8_astc_12x12_khr">
<Test name="texture2d_to_texture2d">
<Test name="texture2d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture3d_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture3d_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture3d_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="cubemap_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="cubemap_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="cubemap_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="texture2d_array_to_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="texture2d_array_to_texture2d_array">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="texture2d_array_to_renderbuffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
</TestSuite>
<TestSuite name="viewclass_64_bits_mixed">
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture2d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture2d_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture2d_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture3d_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture3d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture3d_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture3d_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.cubemap_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.cubemap_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.cubemap_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture2d_array_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture2d_array_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture2d_array_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32f_srgb8_alpha8.texture2d_array_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_r32f.texture2d_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_r32f.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_r32f.texture2d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture2d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture2d_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture2d_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture3d_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture3d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture3d_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture3d_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.cubemap_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.cubemap_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.cubemap_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture2d_array_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture2d_array_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture2d_array_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.texture2d_array_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.renderbuffer_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.renderbuffer_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.renderbuffer_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.renderbuffer_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_srgb8_alpha8.renderbuffer_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_rgb9_e5.texture2d_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_rgb9_e5.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_rgb9_e5.texture2d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture2d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture2d_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture2d_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture3d_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture3d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture3d_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture3d_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.cubemap_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.cubemap_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.cubemap_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture2d_array_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture2d_array_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture2d_array_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.texture2d_array_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.renderbuffer_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.renderbuffer_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.renderbuffer_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.renderbuffer_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_srgb8_alpha8.renderbuffer_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_rgb9_e5.texture2d_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_rgb9_e5.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32ui_rgb9_e5.texture2d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.texture2d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.texture2d_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.texture2d_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.texture3d_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.texture3d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.texture3d_to_texture2d_array
+dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.texture3d_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.cubemap_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.cubemap_to_texture2d_array
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dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16f_srgb8_alpha8.texture2d_array_to_texture2d
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