// twiddle drawstate knobs randomly
bool hasGeometryProcessor = !usePathRendering;
- const GrGeometryProcessor* gp = NULL;
- const GrPathProcessor* pathProc = NULL;
+ SkAutoTUnref<const GrGeometryProcessor> gp;
+ SkAutoTUnref<const GrPathProcessor> pathProc;
if (hasGeometryProcessor) {
- gp = get_random_gp(fContext, gpu->glCaps(), &random, dummyTextures);
+ gp.reset(get_random_gp(fContext, gpu->glCaps(), &random, dummyTextures));
} else {
- pathProc = GrPathProcessor::Create(GrColor_WHITE);
+ pathProc.reset(GrPathProcessor::Create(GrColor_WHITE));
}
set_random_color_coverage_stages(gpu,
&ds,
const GrPrimitiveProcessor* primProc;
if (hasGeometryProcessor) {
- primProc = gp;
+ primProc = gp.get();
} else {
- primProc = pathProc;
+ primProc = pathProc.get();
}
if (!this->setupDstReadIfNecessary(&ds, primProc, &dstCopy, NULL)) {
SkDebugf("Couldn't setup dst read texture");