Avoid stores to unaligned addresses in TCG code generation, by using the
usual memcpy() approach. (Using bswap.h would drag a lot of QEMU baggage
into TCG, so it's simpler just to do direct memcpy() here.)
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
static inline void tcg_out16(TCGContext *s, uint16_t v)
{
uint8_t *p = s->code_ptr;
- *(uint16_t *)p = v;
+ memcpy(p, &v, sizeof(v));
s->code_ptr = p + 2;
}
static inline void tcg_out32(TCGContext *s, uint32_t v)
{
uint8_t *p = s->code_ptr;
- *(uint32_t *)p = v;
+ memcpy(p, &v, sizeof(v));
s->code_ptr = p + 4;
}
static inline void tcg_out64(TCGContext *s, uint64_t v)
{
uint8_t *p = s->code_ptr;
- *(uint64_t *)p = v;
+ memcpy(p, &v, sizeof(v));
s->code_ptr = p + 8;
}