[FIX] scenemanager: too small buffer
authorNikita Kalyazin <n.kalyazin@samsung.com>
Sun, 1 Dec 2013 11:55:09 +0000 (15:55 +0400)
committerNikita Kalyazin <n.kalyazin@samsung.com>
Sun, 1 Dec 2013 11:55:09 +0000 (15:55 +0400)
Change-Id: I27df8e05ec49cb235468fe31b8a7b59aed6dde0b
Signed-off-by: Nikita Kalyazin <n.kalyazin@samsung.com>
probe_ui/tizen_scenemanager.cpp

index 2454790c480d61d42bd28de5abe213c8fc6880a5..59691271116817bc6477ca348d6e57f4937a2c1d 100755 (executable)
@@ -88,7 +88,7 @@ void SceneManagerEventListener::OnSceneTransitionCompleted(const SceneId &previo
 
                                transition = (probeInfo.currentTime - startTime);
 
-                               char scene_name[50];
+                               char scene_name[PATH_MAX];
                                WcharToChar(scene_name, sceneid.GetPointer());
 
                                PREPARE_LOCAL_BUF();