Add output_mask to surface structure
Add output_assign function
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Eina_Bool new_attach : 1;
} pending;
+ pixman_region32_t bounding;
pixman_region32_t damage;
pixman_region32_t opaque;
pixman_region32_t clip;
E_Plane *plane;
E_Output *output;
+ unsigned int output_mask;
struct
{
EAPI void e_surface_damage_calculate(E_Surface *es, pixman_region32_t *opaque);
EAPI void e_surface_show(E_Surface *es);
EAPI void e_surface_repaint_schedule(E_Surface *es);
+EAPI void e_surface_output_assign(E_Surface *es);
# endif
#endif