if (gni->clipList() == gnj->clipList()
&& gni->geometry()->drawingMode() == gnj->geometry()->drawingMode()
+ && (gni->geometry()->drawingMode() != GL_LINES || gni->geometry()->lineWidth() == gnj->geometry()->lineWidth())
&& gni->geometry()->attributes() == gnj->geometry()->attributes()
&& gni->inheritedOpacity() == gnj->inheritedOpacity()
&& gni->activeMaterial()->type() == gnj->activeMaterial()->type()
if (gni->clipList() == gnj->clipList()
&& gni->geometry()->drawingMode() == gnj->geometry()->drawingMode()
+ && (gni->geometry()->drawingMode() != GL_LINES || gni->geometry()->lineWidth() == gnj->geometry()->lineWidth())
&& gni->geometry()->attributes() == gnj->geometry()->attributes()
&& gni->inheritedOpacity() == gnj->inheritedOpacity()
&& gni->activeMaterial()->type() == gnj->activeMaterial()->type()
m_currentMaterial = material;
QSGGeometry* g = gn->geometry();
+ updateLineWidth(g);
char const *const *attrNames = program->attributeNames();
for (int i=0; i<batch->drawSets.size(); ++i) {
const DrawSet &draw = batch->drawSets.at(i);
offset += a.tupleSize * size_of_type(a.type);
}
- if (g->drawingMode() == GL_LINE_STRIP || g->drawingMode() == GL_LINE_LOOP || g->drawingMode() == GL_LINES)
- glLineWidth(g->lineWidth());
-#if !defined(QT_OPENGL_ES_2)
- else if (!QOpenGLContext::currentContext()->isOpenGLES() && g->drawingMode() == GL_POINTS) {
- QOpenGLFunctions_1_0 *gl1funcs = 0;
- QOpenGLFunctions_3_2_Core *gl3funcs = 0;
- if (QOpenGLContext::currentContext()->format().profile() == QSurfaceFormat::CoreProfile)
- gl3funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_2_Core>();
- else
- gl1funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_0>();
- Q_ASSERT(gl1funcs || gl3funcs);
- if (gl1funcs)
- gl1funcs->glPointSize(g->lineWidth());
- else
- gl3funcs->glPointSize(g->lineWidth());
- }
-#endif
-
+ updateLineWidth(g);
if (g->indexCount())
glDrawElements(g->drawingMode(), g->indexCount(), g->indexType(), iOffset);
else
}
}
+void Renderer::updateLineWidth(QSGGeometry *g)
+{
+ if (g->drawingMode() == GL_LINE_STRIP || g->drawingMode() == GL_LINE_LOOP || g->drawingMode() == GL_LINES)
+ glLineWidth(g->lineWidth());
+#if !defined(QT_OPENGL_ES_2)
+ else if (!QOpenGLContext::currentContext()->isOpenGLES() && g->drawingMode() == GL_POINTS) {
+ QOpenGLFunctions_1_0 *gl1funcs = 0;
+ QOpenGLFunctions_3_2_Core *gl3funcs = 0;
+ if (QOpenGLContext::currentContext()->format().profile() == QSurfaceFormat::CoreProfile)
+ gl3funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_2_Core>();
+ else
+ gl1funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_0>();
+ Q_ASSERT(gl1funcs || gl3funcs);
+ if (gl1funcs)
+ gl1funcs->glPointSize(g->lineWidth());
+ else
+ gl3funcs->glPointSize(g->lineWidth());
+ }
+#endif
+}
+
void Renderer::renderBatches()
{
if (Q_UNLIKELY(debug_render())) {