/*
* Mesa 3-D graphics library
- * Version: 6.2
+ * Version: 6.3
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
}
ctx->NewState |= _NEW_TEXTURE;
- /* If user hasn't already tried to delete the texture... */
- if (!delObj->DeletePending) {
- delObj->DeletePending = GL_TRUE;
- delObj->RefCount--;
- ASSERT(delObj->RefCount >= 0);
- }
-
- /* See if we can really delete the texture now */
+ /* The texture _name_ is now free for re-use. */
+ _mesa_remove_texture_object(ctx, delObj);
+ /* The actual texture object will not be freed until it's no
+ * longer bound in any context.
+ */
+ delObj->RefCount--;
if (delObj->RefCount == 0) {
- ASSERT(delObj->Name != 0); /* Never delete default tex objects */
- _mesa_remove_texture_object(ctx, delObj);
+ ASSERT(delObj->Name != 0); /* Never delete default tex objs */
ASSERT(ctx->Driver.DeleteTexture);
(*ctx->Driver.DeleteTexture)(ctx, delObj);
}
ASSERT(oldTexObj->RefCount >= 0);
if (oldTexObj->RefCount == 0) {
ASSERT(oldTexObj->Name != 0);
- ASSERT(oldTexObj->DeletePending);
- _mesa_remove_texture_object(ctx, oldTexObj);
ASSERT(ctx->Driver.DeleteTexture);
(*ctx->Driver.DeleteTexture)( ctx, oldTexObj );
}