element = gst_element_factory_make (elementname, name);
if (element == NULL) {
- GST_ERROR_OBJECT (self, "Couldn't create %s", elementname);
+ GST_DEBUG_OBJECT (self, "Couldn't create %s", elementname);
return NULL;
}
if (!gst_bin_add (GST_BIN (self), element)) {
- GST_ERROR_OBJECT (self, "failed to add %s to the bin", elementname);
+ GST_DEBUG_OBJECT (self, "failed to add %s to the bin", elementname);
goto cleanup_and_fail;
}
state = gst_a2dp_sink_get_state (self);
if (gst_element_set_state (element, state) == GST_STATE_CHANGE_FAILURE) {
- GST_ERROR_OBJECT (self, "%s failed to go to playing", elementname);
+ GST_DEBUG_OBJECT (self, "%s failed to go to playing", elementname);
goto remove_element_and_fail;
}
if (link_to != NULL)
if (!gst_element_link (link_to, element)) {
- GST_ERROR_OBJECT (self, "couldn't link %s", elementname);
+ GST_DEBUG_OBJECT (self, "couldn't link %s", elementname);
goto remove_element_and_fail;
}
break;
}
- if (ret == GST_STATE_CHANGE_FAILURE) {
- g_mutex_unlock (self->cb_mutex);
+ if (ret == GST_STATE_CHANGE_FAILURE)
return ret;
- }
ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);