--- /dev/null
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+#if USE_MDT_EVENTSOURCE
+using Microsoft.Diagnostics.Tracing;
+#else
+using System.Diagnostics.Tracing;
+#endif
+using System;
+using System.Collections.Generic;
+using System.Threading;
+using System.Reflection;
+
+namespace BasicEventSourceTests
+{
+ public partial class TestEventCounter
+ {
+ [EventSource(Name = "SimpleEventSource")]
+ private sealed class SimpleEventSource : EventSource
+ {
+ private object _failureCounter;
+ private object _successCounter;
+
+ public SimpleEventSource(Func<float> getFailureCount, Func<float> getSuccessCount, Type PollingCounterType)
+ {
+ _failureCounter = Activator.CreateInstance(PollingCounterType, "failureCount", this, getSuccessCount);
+ _successCounter = Activator.CreateInstance(PollingCounterType, "successCount", this, getFailureCount);
+ }
+ }
+
+ internal sealed class SimpleEventListener : EventListener
+ {
+ private readonly string _targetSourceName;
+ private readonly EventLevel _level;
+ private Dictionary<string, string> args;
+
+ public int FailureEventCount { get; private set; } = 0;
+ public int SuccessEventCount { get; private set; } = 0;
+ public bool Failed = false;
+
+ public SimpleEventListener(string targetSourceName, EventLevel level)
+ {
+ // Store the arguments
+ _targetSourceName = targetSourceName;
+ _level = level;
+ args = new Dictionary<string, string>();
+ args.Add("EventCounterIntervalSec", "1");
+ }
+
+ protected override void OnEventSourceCreated(EventSource source)
+ {
+ if (source.Name.Equals(_targetSourceName))
+ {
+ EnableEvents(source, _level, (EventKeywords)(-1), args);
+ }
+ }
+
+ protected override void OnEventWritten(EventWrittenEventArgs eventData)
+ {
+ if (eventData.EventName.Equals("EventCounters"))
+ {
+ for (int i = 0; i < eventData.Payload.Count; i++)
+ {
+
+ // Decode the payload
+ IDictionary<string, object> eventPayload = eventData.Payload[i] as IDictionary<string, object>;
+
+ string name = "";
+ string min = "";
+ string max = "";
+ string mean = "";
+ string stdev = "";
+
+ foreach (KeyValuePair<string, object> payload in eventPayload)
+ {
+ if (payload.Key.Equals("Name"))
+ {
+ name = payload.Value.ToString();
+ if (name.Equals("failureCount"))
+ FailureEventCount++;
+ else if (name.Equals("successCount"))
+ SuccessEventCount++;
+ }
+
+ else if (payload.Key.Equals("Min"))
+ {
+ min = payload.Value.ToString();
+ }
+ else if (payload.Key.Equals("Max"))
+ {
+ max = payload.Value.ToString();
+ }
+ else if (payload.Key.Equals("Mean"))
+ {
+ mean = payload.Value.ToString();
+ }
+ else if (payload.Key.Equals("StandardDeviation"))
+ {
+ stdev = payload.Value.ToString();
+ }
+ }
+
+ // Check if the mean is what we expect it to be
+ if (name.Equals("failureCount"))
+ {
+ if (Int32.Parse(mean) != successCountCalled)
+ {
+ Console.WriteLine($"Mean is not what we expected: {mean} vs {successCountCalled}");
+ Failed = true;
+ }
+ }
+ else if (name.Equals("successCount"))
+ {
+ if (Int32.Parse(mean) != failureCountCalled)
+ {
+ Console.WriteLine($"Mean is not what we expected: {mean} vs {failureCountCalled}");
+ }
+ }
+
+ // In PollingCounter, min/max/mean should have the same value since we aggregate value only once per counter
+ if (!min.Equals(mean) || !min.Equals(max))
+ {
+ Console.WriteLine("mean/min/max are not equal");
+ Failed = true;
+ }
+
+ // In PollingCounter, stdev should always be 0 since we aggregate value only once per counter.
+ if (!stdev.Equals("0"))
+ {
+ Console.WriteLine("standard deviation is not 0");
+ Failed = true;
+ }
+ }
+ }
+ }
+ }
+
+
+ public static int failureCountCalled = 0;
+ public static int successCountCalled = 0;
+
+ public static float getFailureCount()
+ {
+ failureCountCalled++;
+ return failureCountCalled;
+ }
+
+ public static float getSuccessCount()
+ {
+ successCountCalled++;
+ return successCountCalled;
+ }
+
+ public static int Main(string[] args)
+ {
+ // Create an EventListener.
+ using (SimpleEventListener myListener = new SimpleEventListener("SimpleEventSource", EventLevel.Verbose))
+ {
+ // Reflect over System.Private.CoreLib and get the PollingCounter type.
+ Assembly SPC = typeof(System.Diagnostics.Tracing.EventSource).Assembly;
+ if(SPC == null)
+ {
+ Console.WriteLine("Failed to get System.Private.CoreLib assembly.");
+ return 1;
+ }
+ Type PollingCounterType = SPC.GetType("System.Diagnostics.Tracing.PollingCounter");
+ if(PollingCounterType == null)
+ {
+ Console.WriteLine("Failed to get System.Diagnostics.Tracing.PollingCounter type.");
+ return 1;
+ }
+
+ SimpleEventSource eventSource = new SimpleEventSource(getFailureCount, getSuccessCount, PollingCounterType);
+
+ // Want to sleep for 5000 ms to get some counters piling up.
+ Thread.Sleep(5000);
+
+ if (myListener.FailureEventCount > 0 && myListener.SuccessEventCount > 0 && !myListener.Failed && (failureCountCalled > 0 && successCountCalled > 0))
+ {
+ Console.WriteLine("Test Passed");
+ return 100;
+ }
+ else
+ {
+ Console.WriteLine("Test Failed");
+ return 1;
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{8E3244CB-407F-4142-BAAB-E7A55901A5FA}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
+ <CLRTestKind>BuildAndRun</CLRTestKind>
+ <DefineConstants>$(DefineConstants);STATIC</DefineConstants>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ <CLRTestPriority>0</CLRTestPriority>
+ <GCStressIncompatible>true</GCStressIncompatible>
+ <!-- This test has a secondary thread with an infinite loop -->
+ <UnloadabilityIncompatible>true</UnloadabilityIncompatible>
+ </PropertyGroup>
+ <!-- Default configurations to help VS understand the configurations -->
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
+ </PropertyGroup>
+ <ItemGroup>
+ <Compile Include="pollingcounter.cs" />
+ <ProjectReference Include="../common/common.csproj" />
+ </ItemGroup>
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" />
+</Project>