drm/msm/dpu: fix BGR565 vs RGB565 confusion
authorRob Clark <robdclark@chromium.org>
Thu, 13 Feb 2020 20:01:35 +0000 (12:01 -0800)
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Fri, 28 Feb 2020 16:22:25 +0000 (17:22 +0100)
commit 8fc7036ee652207ca992fbb9abb64090c355a9e0 upstream.

The component order between the two was swapped, resulting in incorrect
color when games with 565 visual hit the overlay path instead of GPU
composition.

Fixes: 25fdd5933e4c ("drm/msm: Add SDM845 DPU support")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c

index 24ab624..6f420cc 100644 (file)
@@ -255,13 +255,13 @@ static const struct dpu_format dpu_format_map[] = {
 
        INTERLEAVED_RGB_FMT(RGB565,
                0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
-               C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
+               C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
                false, 2, 0,
                DPU_FETCH_LINEAR, 1),
 
        INTERLEAVED_RGB_FMT(BGR565,
                0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
-               C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
+               C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
                false, 2, 0,
                DPU_FETCH_LINEAR, 1),