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Sort uniforms in ascending order by default.
author
José Fonseca
<jfonseca@vmware.com>
Sun, 31 Jul 2011 23:33:14 +0000
(
00:33
+0100)
committer
José Fonseca
<jfonseca@vmware.com>
Sun, 31 Jul 2011 23:33:14 +0000
(
00:33
+0100)
gui/mainwindow.cpp
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diff --git
a/gui/mainwindow.cpp
b/gui/mainwindow.cpp
index
7a930f9
..
465dd8b
100644
(file)
--- a/
gui/mainwindow.cpp
+++ b/
gui/mainwindow.cpp
@@
-612,6
+612,7
@@
void MainWindow::showSelectedSurface()
void MainWindow::initObjects()
{
m_ui.stateTreeWidget->sortByColumn(0, Qt::AscendingOrder);
+ m_ui.uniformsTreeWidget->sortByColumn(0, Qt::AscendingOrder);
m_sourcesWidget = new ShadersSourceWidget(m_ui.shadersTab);
QVBoxLayout *layout = new QVBoxLayout;