- Remove unused gl_reduce_prim array.
-/* $Id: context.c,v 1.129 2001/03/18 08:53:49 gareth Exp $ */
+/* $Id: context.c,v 1.130 2001/03/24 06:01:27 gareth Exp $ */
/*
* Mesa 3-D graphics library
"inside unkown primitive",
"unknown state"
};
-
-
-GLenum gl_reduce_prim[GL_POLYGON+1] = {
- GL_POINTS,
- GL_LINES,
- GL_LINES,
- GL_LINES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
-};
-/* $Id: dlist.h,v 1.15 2001/03/24 05:23:46 gareth Exp $ */
+/* $Id: dlist.h,v 1.16 2001/03/24 06:01:27 gareth Exp $ */
/*
* Mesa 3-D graphics library
#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
do { \
- if (ctx->Driver.CurrentSavePrimitive < GL_POLYGON+1 || \
+ if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
_mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
return retval; \
#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
do { \
- if (ctx->Driver.CurrentSavePrimitive < GL_POLYGON+1 || \
+ if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
_mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
return; \
-/* $Id: mtypes.h,v 1.30 2001/03/23 06:07:31 gareth Exp $ */
+/* $Id: mtypes.h,v 1.31 2001/03/24 06:01:27 gareth Exp $ */
/*
* Mesa 3-D graphics library
/* The string names for GL_POINT, GL_LINE_LOOP, etc */
extern const char *_mesa_prim_name[GL_POLYGON+4];
-extern GLenum gl_reduce_prim[];
#ifdef MESA_DEBUG
#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
do { \
- if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
_mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
return retval; \
} \
#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
do { \
- if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
_mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
return; \
} \