switch over to using images
authorreed <reed@google.com>
Wed, 9 Sep 2015 17:45:36 +0000 (10:45 -0700)
committerCommit bot <commit-bot@chromium.org>
Wed, 9 Sep 2015 17:45:36 +0000 (10:45 -0700)
BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1313543004

gm/verylargebitmap.cpp

index 9b5496b..eaf7316 100644 (file)
@@ -9,24 +9,24 @@
 #include "SkCanvas.h"
 #include "SkGradientShader.h"
 #include "SkPath.h"
+#include "SkSurface.h"
 
-static void make_bm(SkBitmap* bm, int width, int height, SkColor colors[2]) {
-    bm->allocN32Pixels(width, height);
-    SkCanvas canvas(*bm);
-    SkPoint center = {SkIntToScalar(width)/2, SkIntToScalar(height)/2};
-    SkScalar radius = 40;
+static SkImage* make_image(int width, int height, SkColor colors[2]) {
+    SkAutoTUnref<SkSurface> surface(SkSurface::NewRasterN32Premul(width, height));
+
+    const SkPoint center = { SkIntToScalar(width)/2, SkIntToScalar(height)/2 };
+    const SkScalar radius = 40;
     SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, nullptr, 2,
                                                       SkShader::kMirror_TileMode);
     SkPaint paint;
     paint.setShader(shader)->unref();
     paint.setXfermodeMode(SkXfermode::kSrc_Mode);
-    canvas.drawPaint(paint);
-    bm->setImmutable();
+    surface->getCanvas()->drawPaint(paint);
+    return surface->newImageSnapshot();
 }
 
-static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2]) {
-    SkBitmap bm;
-    make_bm(&bm, width, height, colors);
+static void show_image(SkCanvas* canvas, int width, int height, SkColor colors[2]) {
+    SkAutoTUnref<SkImage> image(make_image(width, height, colors));
 
     SkPaint paint;
     SkRect r;
@@ -39,18 +39,16 @@ static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2])
 
     canvas->save();
     canvas->clipRect(r);
-    canvas->drawBitmap(bm, 0, 0, nullptr);
+    canvas->drawImage(image, 0, 0, nullptr);
     canvas->restore();
     canvas->drawRect(r, paint);
 
     r.offset(SkIntToScalar(150), 0);
-    // exercises extract bitmap, but not shader
-    canvas->drawBitmapRect(bm, ir, r, nullptr);
+    canvas->drawImageRect(image, ir, r, nullptr);
     canvas->drawRect(r, paint);
 
     r.offset(SkIntToScalar(150), 0);
-    // exercises bitmapshader
-    canvas->drawBitmapRect(bm, r, nullptr);
+    canvas->drawImageRect(image, r, nullptr);
     canvas->drawRect(r, paint);
 }
 
@@ -79,31 +77,28 @@ protected:
         canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
         colors[0] = SK_ColorRED;
         colors[1] = SK_ColorGREEN;
-        show_bm(canvas, small, small, colors);
+        show_image(canvas, small, small, colors);
         canvas->translate(0, SkIntToScalar(150));
 
         colors[0] = SK_ColorBLUE;
         colors[1] = SK_ColorMAGENTA;
-        show_bm(canvas, big, small, colors);
+        show_image(canvas, big, small, colors);
         canvas->translate(0, SkIntToScalar(150));
 
         colors[0] = SK_ColorMAGENTA;
         colors[1] = SK_ColorYELLOW;
-        show_bm(canvas, medium, medium, colors);
+        show_image(canvas, medium, medium, colors);
         canvas->translate(0, SkIntToScalar(150));
 
         colors[0] = SK_ColorGREEN;
         colors[1] = SK_ColorYELLOW;
         // as of this writing, the raster code will fail to draw the scaled version
         // since it has a 64K limit on x,y coordinates... (but gpu should succeed)
-        show_bm(canvas, veryBig, small, colors);
+        show_image(canvas, veryBig, small, colors);
     }
 
 private:
     typedef skiagm::GM INHERITED;
 };
+DEF_GM( return new VeryLargeBitmapGM; )
 
-//////////////////////////////////////////////////////////////////////////////
-
-static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; }
-static skiagm::GMRegistry reg(MyFactory);