filters = [include("es31-lmp-mr1.txt")]),
])
-MNC_GLES3_COMMON_FILTERS = [include("gles3-master.txt"), exclude("gles3-hw-issues.txt"), exclude("gles3-test-issues.txt")]
-MNC_GLES3_PKG = Package(module = GLES3_MODULE, configurations = [
+MASTER_GLES3_COMMON_FILTERS = [include("gles3-master.txt"), exclude("gles3-hw-issues.txt"), exclude("gles3-test-issues.txt")]
+MASTER_GLES3_PKG = Package(module = GLES3_MODULE, configurations = [
# Master
Configuration(name = "master",
glconfig = "rgba8888d24s8ms0",
rotation = "unspecified",
surfacetype = "window",
- filters = MNC_GLES3_COMMON_FILTERS),
+ filters = MASTER_GLES3_COMMON_FILTERS),
# Rotations
Configuration(name = "rotate-portrait",
glconfig = "rgba8888d24s8ms0",
rotation = "0",
surfacetype = "window",
- filters = MNC_GLES3_COMMON_FILTERS + [include("gles3-rotation.txt")]),
+ filters = MASTER_GLES3_COMMON_FILTERS + [include("gles3-rotation.txt")]),
Configuration(name = "rotate-landscape",
glconfig = "rgba8888d24s8ms0",
rotation = "90",
surfacetype = "window",
- filters = MNC_GLES3_COMMON_FILTERS + [include("gles3-rotation.txt")]),
+ filters = MASTER_GLES3_COMMON_FILTERS + [include("gles3-rotation.txt")]),
Configuration(name = "rotate-reverse-portrait",
glconfig = "rgba8888d24s8ms0",
rotation = "180",
surfacetype = "window",
- filters = MNC_GLES3_COMMON_FILTERS + [include("gles3-rotation.txt")]),
+ filters = MASTER_GLES3_COMMON_FILTERS + [include("gles3-rotation.txt")]),
Configuration(name = "rotate-reverse-landscape",
glconfig = "rgba8888d24s8ms0",
rotation = "270",
surfacetype = "window",
- filters = MNC_GLES3_COMMON_FILTERS + [include("gles3-rotation.txt")]),
+ filters = MASTER_GLES3_COMMON_FILTERS + [include("gles3-rotation.txt")]),
# MSAA
Configuration(name = "multisample",
glconfig = "rgba8888d24s8ms4",
rotation = "unspecified",
surfacetype = "window",
- filters = MNC_GLES3_COMMON_FILTERS + [include("gles3-multisample.txt")]),
+ filters = MASTER_GLES3_COMMON_FILTERS + [include("gles3-multisample.txt")]),
# Pixel format
Configuration(name = "565-no-depth-no-stencil",
glconfig = "rgb565d0s0ms0",
rotation = "unspecified",
surfacetype = "window",
- filters = MNC_GLES3_COMMON_FILTERS + [include("gles3-pixelformat.txt")]),
+ filters = MASTER_GLES3_COMMON_FILTERS + [include("gles3-pixelformat.txt")]),
])
-MNC_GLES31_COMMON_FILTERS = [include("gles31-master.txt"), exclude("gles31-hw-issues.txt"), exclude("gles31-test-issues.txt")]
-MNC_GLES31_PKG = Package(module = GLES31_MODULE, configurations = [
+MASTER_GLES31_COMMON_FILTERS = [include("gles31-master.txt"), exclude("gles31-hw-issues.txt"), exclude("gles31-test-issues.txt")]
+MASTER_GLES31_PKG = Package(module = GLES31_MODULE, configurations = [
# Master
Configuration(name = "master",
glconfig = "rgba8888d24s8ms0",
rotation = "unspecified",
surfacetype = "window",
- filters = MNC_GLES31_COMMON_FILTERS),
+ filters = MASTER_GLES31_COMMON_FILTERS),
# Rotations
Configuration(name = "rotate-portrait",
glconfig = "rgba8888d24s8ms0",
rotation = "0",
surfacetype = "window",
- filters = MNC_GLES31_COMMON_FILTERS + [include("gles31-rotation.txt")]),
+ filters = MASTER_GLES31_COMMON_FILTERS + [include("gles31-rotation.txt")]),
Configuration(name = "rotate-landscape",
glconfig = "rgba8888d24s8ms0",
rotation = "90",
surfacetype = "window",
- filters = MNC_GLES31_COMMON_FILTERS + [include("gles31-rotation.txt")]),
+ filters = MASTER_GLES31_COMMON_FILTERS + [include("gles31-rotation.txt")]),
Configuration(name = "rotate-reverse-portrait",
glconfig = "rgba8888d24s8ms0",
rotation = "180",
surfacetype = "window",
- filters = MNC_GLES31_COMMON_FILTERS + [include("gles31-rotation.txt")]),
+ filters = MASTER_GLES31_COMMON_FILTERS + [include("gles31-rotation.txt")]),
Configuration(name = "rotate-reverse-landscape",
glconfig = "rgba8888d24s8ms0",
rotation = "270",
surfacetype = "window",
- filters = MNC_GLES31_COMMON_FILTERS + [include("gles31-rotation.txt")]),
+ filters = MASTER_GLES31_COMMON_FILTERS + [include("gles31-rotation.txt")]),
# MSAA
Configuration(name = "multisample",
glconfig = "rgba8888d24s8ms4",
rotation = "unspecified",
surfacetype = "window",
- filters = MNC_GLES31_COMMON_FILTERS + [include("gles31-multisample.txt")]),
+ filters = MASTER_GLES31_COMMON_FILTERS + [include("gles31-multisample.txt")]),
# Pixel format
Configuration(name = "565-no-depth-no-stencil",
glconfig = "rgb565d0s0ms0",
rotation = "unspecified",
surfacetype = "window",
- filters = MNC_GLES31_COMMON_FILTERS + [include("gles31-pixelformat.txt")]),
+ filters = MASTER_GLES31_COMMON_FILTERS + [include("gles31-pixelformat.txt")]),
])
MUSTPASS_LISTS = [
Mustpass(version = "lmp", packages = [LMP_GLES3_PKG, LMP_GLES31_PKG]),
Mustpass(version = "lmp-mr1", packages = [LMP_MR1_GLES3_PKG, LMP_MR1_GLES31_PKG]),
- Mustpass(version = "mnc", packages = [MNC_GLES3_PKG, MNC_GLES31_PKG])
+ Mustpass(version = "master", packages = [MASTER_GLES3_PKG, MASTER_GLES31_PKG])
]
if __name__ == "__main__":