if (!rb || !rb->mt)
return;
+ /* Neither the EGL and GLX texture_from_pixmap specs say anything about
+ * sRGB. They are both from a time where sRGB was considered an extra
+ * encoding step you did as part of rendering/blending and not a format.
+ * Even though we have concept of sRGB visuals, X has classically assumed
+ * that your data is just bits and sRGB rendering is entirely a client-side
+ * rendering construct. The assumption is that the result of BindTexImage
+ * is a texture with a linear format even if it was rendered with sRGB
+ * encoding enabled.
+ */
+ texFormat = _mesa_get_srgb_format_linear(intel_rb_format(rb));
+
if (rb->mt->cpp == 4) {
- if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+ /* The extra texture_format parameter indicates whether the alpha
+ * channel should be respected or ignored. If we set internal_format to
+ * GL_RGB, the texture handling code is smart enough to swap the format
+ * or apply a swizzle if the underlying format is RGBA so we don't need
+ * to stomp it to RGBX or anything like that.
+ */
+ if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
internal_format = GL_RGB;
- if (rb->mt->format == MESA_FORMAT_B10G10R10X2_UNORM ||
- rb->mt->format == MESA_FORMAT_B10G10R10A2_UNORM)
- texFormat = MESA_FORMAT_B10G10R10X2_UNORM;
- else
- texFormat = MESA_FORMAT_B8G8R8X8_UNORM;
- }
- else {
+ else
internal_format = GL_RGBA;
- if (rb->mt->format == MESA_FORMAT_B10G10R10X2_UNORM ||
- rb->mt->format == MESA_FORMAT_B10G10R10A2_UNORM)
- texFormat = MESA_FORMAT_B10G10R10A2_UNORM;
- else
- texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
- }
} else if (rb->mt->cpp == 2) {
internal_format = GL_RGB;
- texFormat = MESA_FORMAT_B5G6R5_UNORM;
}
intel_miptree_make_shareable(brw, rb->mt);