i915: Fix up i830 for tiled drawing offsets.
authorEric Anholt <eric@anholt.net>
Wed, 3 Mar 2010 19:49:39 +0000 (11:49 -0800)
committerEric Anholt <eric@anholt.net>
Thu, 4 Mar 2010 16:18:50 +0000 (08:18 -0800)
Corresponds to b87406e55f029d29594ae76a4b39a4fe1007fe4f.

src/mesa/drivers/dri/i915/i830_context.h
src/mesa/drivers/dri/i915/i830_vtbl.c

index b755d48..d7eb9c2 100644 (file)
@@ -34,7 +34,8 @@
 #define I830_FALLBACK_COLORMASK                 0x2000
 #define I830_FALLBACK_STENCIL           0x4000
 #define I830_FALLBACK_STIPPLE           0x8000
-#define I830_FALLBACK_LOGICOP           0x10000
+#define I830_FALLBACK_LOGICOP           0x20000
+#define I830_FALLBACK_DRAW_OFFSET       0x200000
 
 #define I830_UPLOAD_CTX              0x1
 #define I830_UPLOAD_BUFFERS          0x2
index a8df77c..be96419 100644 (file)
@@ -496,15 +496,13 @@ i830_emit_state(struct intel_context *intel)
       OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
       OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
       OUT_RELOC(state->draw_region->buffer,
-               I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-                state->draw_region->draw_offset);
+               I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
 
       if (state->depth_region) {
          OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
          OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
          OUT_RELOC(state->depth_region->buffer,
-                  I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-                   state->depth_region->draw_offset);
+                  I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
       }
 
       OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
@@ -598,6 +596,7 @@ i830_set_draw_region(struct intel_context *intel,
    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    GLuint value;
    struct i830_hw_state *state = &i830->state;
+   uint32_t draw_x, draw_y;
 
    if (state->draw_region != color_regions[0]) {
       intel_region_release(&state->draw_region);
@@ -652,14 +651,40 @@ i830_set_draw_region(struct intel_context *intel,
    }
    state->Buffer[I830_DESTREG_DV1] = value;
 
+   /* We set up the drawing rectangle to be offset into the color
+    * region's location in the miptree.  If it doesn't match with
+    * depth's offsets, we can't render to it.
+    *
+    * (Well, not actually true -- the hw grew a bit to let depth's
+    * offset get forced to 0,0.  We may want to use that if people are
+    * hitting that case.  Also, some configurations may be supportable
+    * by tweaking the start offset of the buffers around, which we
+    * can't do in general due to tiling)
+    */
+   FALLBACK(intel, I830_FALLBACK_DRAW_OFFSET,
+           (depth_region && color_regions[0]) &&
+           (depth_region->draw_x != color_regions[0]->draw_x ||
+            depth_region->draw_y != color_regions[0]->draw_y));
+
+   if (color_regions[0]) {
+      draw_x = color_regions[0]->draw_x;
+      draw_y = color_regions[0]->draw_y;
+   } else if (depth_region) {
+      draw_x = depth_region->draw_x;
+      draw_y = depth_region->draw_y;
+   } else {
+      draw_x = 0;
+      draw_y = 0;
+   }
+
    state->Buffer[I830_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
    state->Buffer[I830_DESTREG_DRAWRECT1] = 0;
-   state->Buffer[I830_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
+   state->Buffer[I830_DESTREG_DRAWRECT2] = (draw_y << 16) | draw_x;
    state->Buffer[I830_DESTREG_DRAWRECT3] =
-      (ctx->DrawBuffer->Width & 0xffff) |
-      (ctx->DrawBuffer->Height << 16);
-   state->Buffer[I830_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
-   state->Buffer[I830_DESTREG_DRAWRECT5] = 0;
+      ((ctx->DrawBuffer->Width + draw_x) & 0xffff) |
+      ((ctx->DrawBuffer->Height + draw_y) << 16);
+   state->Buffer[I830_DESTREG_DRAWRECT4] = (draw_y << 16) | draw_x;
+   state->Buffer[I830_DESTREG_DRAWRECT5] = MI_NOOP;
 
    I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
 }