#include "qquickitem.h"
#include "qquickitem_p.h"
-#include <private/qsgrenderer_p.h>
-#include <private/qsgtexture_p.h>
-#include <private/qsgflashnode_p.h>
-#include <qsgengine.h>
+#include <QtQuick/private/qsgrenderer_p.h>
+#include <QtQuick/private/qsgtexture_p.h>
+#include <QtQuick/private/qsgflashnode_p.h>
+#include <QtQuick/qsgengine.h>
#include <private/qquickwindowmanager_p.h>
printf("GUI: doing update...\n");
#endif
renderThreadAwakened = true;
- bool locked = false;
// If we are getting here from the renderer's sync event, the renderer is about
// to go to sleep anyway.
void QQuickWindowModule::defineModule()
{
- const char* uri = "QtQuick.Window";
+ const char uri[] = "QtQuick.Window";
qmlRegisterType<QQuickCanvas>(uri, 2, 0, "Window");
- qmlRegisterUncreatableType<QQuickScreen>(uri, 2, 0, "Screen", "Screen can only be used via the attached property.");
+ qmlRegisterUncreatableType<QQuickScreen>(uri, 2, 0, "Screen", QStringLiteral("Screen can only be used via the attached property."));
}
QT_END_NAMESPACE
void QSGContext::renderNextFrame(QSGRenderer *renderer, QOpenGLFramebufferObject *fbo)
{
- Q_D(QSGContext);
-
if (fbo) {
QSGBindableFbo bindable(fbo);
renderer->renderScene(bindable);