From the SPIR-V spec, OpTypeImage:
"Depth is whether or not this image is a depth image. (Note that
whether or not depth comparisons are actually done is a property of
the sampling opcode, not of this type declaration.)"
The sampling opcodes that specify depth comparisons are
OpImageSample{Proj}Dref{Explicit,Implicit}Lod, so we should set
is_shadow only for these (we were using the deph property of the
image until now).
v2:
- Do the same for OpImageDrefGather.
- Set is_shadow to false if the sampling opcode is not one of these (Jason)
- Reuse an existing switch statement instead of adding a new one (Jason)
Fixes crashes in:
dEQP-VK.spirv_assembly.instruction.graphics.image_sampler.depth_property.*
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
const struct glsl_type *image_type = sampled.type->type;
const enum glsl_sampler_dim sampler_dim = glsl_get_sampler_dim(image_type);
const bool is_array = glsl_sampler_type_is_array(image_type);
- const bool is_shadow = glsl_sampler_type_is_shadow(image_type);
/* Figure out the base texture operation */
nir_texop texop;
break;
}
+ bool is_shadow = false;
unsigned gather_component = 0;
switch (opcode) {
case SpvOpImageSampleDrefImplicitLod:
case SpvOpImageSampleProjDrefExplicitLod:
case SpvOpImageDrefGather:
/* These all have an explicit depth value as their next source */
+ is_shadow = true;
(*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_comparator);
break;