gl-renderer: Fix support for Y_XUXV buffers
authorAnder Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Wed, 27 Nov 2013 15:43:51 +0000 (17:43 +0200)
committerKristian Høgsberg <krh@bitplanet.net>
Thu, 28 Nov 2013 06:49:31 +0000 (22:49 -0800)
Due to a copy and paste error, the pointer to the vertex shader source
was NULL and the program failed to link.

src/gl-renderer.c

index 218fca4..52451cd 100644 (file)
@@ -1765,7 +1765,7 @@ compile_shaders(struct weston_compositor *ec)
        gr->texture_shader_y_u_v.fragment_source =
                texture_fragment_shader_y_u_v;
 
-       gr->texture_shader_y_u_v.vertex_source = vertex_shader;
+       gr->texture_shader_y_xuxv.vertex_source = vertex_shader;
        gr->texture_shader_y_xuxv.fragment_source =
                texture_fragment_shader_y_xuxv;