#include "xglPlatform.h"
// XGL API version supported by this file
-#define XGL_API_VERSION XGL_MAKE_VERSION(0, 57, 2)
+#define XGL_API_VERSION XGL_MAKE_VERSION(0, 58, 0)
#ifdef __cplusplus
extern "C"
XGL_IMAGE_USAGE_IMAGE_BIT = 0x00000040, // opaque image (2d, 3d, etc.)
XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000080, // framebuffer color attachment
XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000100, // framebuffer depth/stencil
+ XGL_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000200, // image data not needed outside of rendering.
XGL_MAX_ENUM(_XGL_IMAGE_USAGE_FLAGS)
} XGL_IMAGE_USAGE_FLAGS;